Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
魂之爪痕 PlaytestNewsFirst week of beta: Based on your feedback, here are the changes I made.
Game update

First week of beta: Based on your feedback, here are the changes I made.

魂之爪痕 Playtest · published 27 Jun 2026, 10:16 UTC

All newsPlayers around this dateRead on Steam

▎Prison Statues: Reduced from two to one + Invisible wall fixes

Some players reported that the two pushable statues in the starting prison area could easily get stuck in wall gaps, and others pointed out invisible walls in certain corners—places that looked walkable but were actually blocked.

Both issues have been addressed in this update: the statues have been reduced from two to one, keeping the puzzle design intact while completely eliminating the risk of getting stuck. The invisible walls have also been cleared out, making movement in the prison area much smoother.

▎Prairie Cabin: Reduced floor space to eliminate empty feeling + added loops to reduce one‑way paths

Some players said the cabin "looks nice, but feels a bit too empty."

I went back and checked—and yes, it did. Previously, the design leaned toward "grandeur" but overlooked the psychological impact on the actual experience. With the reduced size, the space feels cozier and visually more comfortable.

The second change is route optimization. Before, there were too many one‑way paths; taking a wrong turn meant a long detour, which hurt the flow of exploration. This time we've added multiple loops and cut down on one‑way junctions, so traversing the prairie feels more natural and you won't have to backtrack as often.

▎Running Stamina: Lower consumption, less frequent "gasping" while exploring

This was one of the most common complaints—stamina ran out after just a few steps, and the constant need to recharge made exploration frustrating.

I ran through the game again myself and really felt that annoyance.

So we've directly reduced the stamina drain rate, which noticeably improves the overall flow of travel. You won't need to stop and wait for recovery as often, and the pacing of exploration feels much more comfortable.

More from 魂之爪痕 Playtest

Other announcements

All news
Game update8 Sep 20262026/9/8 Minor update1. Add English, Japanese, Traditional Chinese, Korean, Russian, Portuguese (Brazil), German, French, and Spanish 2. Add a status bar preview 3. Notification UI now has icons 4. Enhance death and hit effects 5. Add save on teleport landing 6. Make the drinking potion display area smaller 7. Optimize run-into-attack animation and add run-specific boostGame update6 Sep 2026Update Notice for 9/6/20261. Pause menu navigation optimization 2. Fixed the bug where 0 HP didn't trigger death 3. Map optimization 4. Added wishlist displayGame update5 Sep 2026After 2 months of updates, the 3rd playtest is open1. The main thing is that the protagonist has been upgraded to 8 directions, with a major improvement in actions and a big boost in feel. 2. Also added multiple weapons that can be swapped, and later a single-hand shield will be added as separate equipment. 3. Added custom key bindings, compatible with keyboard, mouse, and controller, and the guide key icons will change accordingly when keys ar…