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BodyWalk VR Motion MapperNewsBodyWalkVR 1.0: FlatVR, UI Improvements, and More!
Game update

BodyWalkVR 1.0: FlatVR, UI Improvements, and More!

BodyWalk VR Motion Mapper · published 27 Jun 2026, 07:10 UTC

All newsPlayers around this dateRead on Steam


We are excited to release BodyWalkVR 1.0! This major update brings the highly anticipated FlatVR mode alongside significant UX improvements, better performance, and new depth features.

Main Highlights


- FlatVR Mode Added: Introducing FlatVR with a custom depth algorithm and a refined, user-friendly interface.
- Automatic Driver Checks: The main UI now automatically verifies if your SteamVR Hook and OpenXR Layer drivers are correctly installed and registered, making setup a breeze.

Performance & Depth Features


- GPU Neural Network Inference: Added DirectML GPU support for depth estimation, drastically reducing CPU usage.
- New Depth Presets: Choose between Fast, Normal, and Heavy quality presets using our new lightweight neural network models.
- SuperDepth3D Integration: Added advanced SuperDepth3D shader processing (including direct ReShade integration) alongside standard Native mode.
- Expanded Parallax Range: The zero-parallax distance slider now goes up to 1.0, allowing you to push the focus plane all the way to the background.

Tracking & Fixes


- Opentrack UDP: Added direct Opentrack UDP output from FlatVR with customizable axis inversion and shift.
- Fixed 3D Screenshots: Resolved write-permission issues. Screenshots now save correctly to your Windows Pictures folder, and Virtual Desktop users can now properly capture 3D screens.

More from BodyWalk VR Motion Mapper

Other announcements

All news
In-game event11 Sep 2026BodyWalkVR - v1.58 → v1.67Nine builds in one update. Your chest and waist can now go to SteamVR as trackers, a phone compass keeps your heading straight, the Steps tab was reworked from tester feedback, several turning and input fixes landed, and the built-in FlatVR tab - watching a flat screen in 3D inside the headset - got a large update of its own. Phone compass, so your heading stops drifting · A compass on the phon…Game update25 Aug 2026BodyWalkVR - v1.51 → v1.56Walking got a clearer, more honest axis-mapping screen and a working head-decouple; the FlatVR tab picked up Vulkan support and two stability fixes. Axis mapping you can actually read · The rows are named after what they carry. For headset sources (SteamVR, OpenXR, FlatVR) the rows now say Lean Fwd/Back , Lean Sideways and Turn instead of Roll, Pitch and Yaw. On a headset the "roll" channel act…Game update23 Aug 2026BodyWalkVR v1.50 Test Room 1.07, DIY Magnetic TreadmillSix releases in one post. Walking gained a new input device and a clearer view of what it is doing; the FlatVR tab - watching a flat screen in 3D inside the headset, which ships as part of BodyWalkVR - got most of the rest. DIY Magnetic Treadmill A manual treadmill can now drive walking directly. Put a magnet on the roller and a reed switch or Hall sensor beside it, wire it to an Arduino, and B…