Hello, gamers!
Thank you for playing the demo version.
Lobby Screen Revamp: Mecha always begins with the hero’s sprint!
Just look at any classic anime intro!
A game title sequence inspired by the intro of my favorite mecha anime, 'Gunbuster'
Mecha anime always have cute little guys, just like Haro in Gundam...
I created a weapon inspired by 'Sol' from 'Akira'.
It's a must-have weapon for the mecha genre.
Mecha games wouldn't be complete without kinetic mass weapons.
The Gundam colony drop was truly horrific.
With HDR support, the essential parts of the UI now shine brightly.
Since there was feedback that the menu felt scattered, we consolidated it into one place and improved the UX.
I’ve brought back mouse support by popular demand!
Keep those suggestions coming.
I’m listening, and I promise they will make it into the game eventually.
I have some exciting news, so I created a 'Notice' concept illustration!
I’ve just finished the image for the game’s loading screen!
The design of the heroine Judy’s controller was inspired by the remote control from the classic mecha, Tetsujin 28-go.
I have re-enabled mouse support based on your feedback.
I will continue to listen closely to your voices and do my absolute best in developing the game.