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Generic RPG IdleNewsImprovements we are planning to implement & Darkness of Brazil!
Community

Improvements we are planning to implement & Darkness of Brazil!

Generic RPG Idle · published 29 Mar 2023, 22:05 UTC

All newsPlayers around this dateRead on Steam

Wanted to share an update on some of the improvements we are planning for the game.

There are some issues that are coming up again and again.
The first one is the hover widget blocking the stats view. We are planning to fix that in the next update or maybe the one after that.

The second one that comes up often is the "piercing" mechanic. The number is percentage based, NOT a raw value. The reason why it gets higher than a 100 is because there is the safeguard mechanic which is a flat decrease to the percentage of the opponents piercing stat.

A third thing we want to tweak in the game is slashing (melee type skills) being overpowered on certain circumstances. I don't plan to nerf slashing but I want to introduce enemies where high power slashing is not a viable strategy (still possible though). That should allow for counter-attack builds and speed-based builds to be the best possible strategy in more situations.

The collaboration: Darkness of Brazil

So Generic RPG Idle is collaborating with Daily Espada to bring you the Darkness of Brazil bundle!

https://store.steampowered.com/bundle/30487/Darkness_of_Brazil/

Basically you get a discount for buying both games together! If you already bought one of the games, then you get a discount for buying the other game. Both games are staged in Brazil and have a similar dark lore, which is why the bundle is named that. Some Brazilian foklore characters are in both games!!

More from Generic RPG Idle

Other announcements

All news
Game update2 Oct 2023Fixed some save load issues people are havingFixed some save load issues people are havingGame update27 Sep 2023Magic defense fixI fixed a bug where magic defense bonuses were not being appliedIn-game event31 Aug 2023Small content update post early accessI fixed up some loose ends and added some new furniture to the game. Also added some actions that unlock on the final level of Chronomancy. Sorry for the confusion caused earlier. Hopefully this rounds up the game more neatly.