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Knave PlaytestNewsSo we're some kind of deckbuilding roguelike
Game update

So we're some kind of deckbuilding roguelike

Knave Playtest · published 29 Sep 2026, 08:51 UTC

All newsPlayers around this dateRead on Steam

Haven't made a patchnotes announcement so we can pretend this is a big new update instead of a series of incremental ones!

New stuff

  • The game is now a deckbuilder!

    • Deck persists between floors

      • Equipped weapon is now discarded at the end of each floor

    • Floor 1 should be noticeably shorter/easier

    • Each floor, a pair of Royals (JQKA) is added to the deck

    • Big Shop overhaul!

      • You can now buy weapons and potions from the shop to add to your deck

      • Equipment and Supplies now come from Booster Packs, available in the shop

      • You can also Reroll the shop now!

      • You can now Sell items from your inventory in the shop

  • You can now drag the Class Carousel and you can imagine the cards going 'wheee' when you do so

  • End-of-floor celebration (confetti!)

Changed stuff

  • Replaced the Dungeon Modifiers in the collection with Royals

  • Vampire's Feast should fire more frequently for a tamer effect

  • Boss deck order now randomized per run

  • Reworked Moon's Sanctuary to be less punishing

  • Added activation sounds to many traits

  • Smoothed out many animations like discard-pile-view, shop, action buttons etc.

  • Discard view now allows for tooltips

  • Boss Phases now have pinned tooltips

  • Hovering over a card while targeting now shows the appropriate tooltip

Fixed stuff

  • FIghter now starts with 25/25 HP

  • Deck knowledge view not longer gives away which cards are shrouded

  • Moon's Sanctuary and Ranger fixes

  • Fireballed cards are now discarded instead of disintegrating

  • You can now press the Peek button when scrying during an encounter

  • Many tooltip fixes

I've also made a feedback form so if you feel like sharing some feedback, there's now another way to do that!

Keep on Knavin'

More from Knave Playtest

Other announcements

All news
Game update30 Sep 2026The balanicing patchI hear you loud and clear; floor 1 is way too punishing! I've adjusted the starting deck and Floor 1 should be easier now. Also crushed some bugs along the way · Starting deck now includes 8-potions and 8-weapons · Inscribed trait is now permanent across floors · The "original card values" setting should be off by default now · Fixed the tooltips in various items · Fixed Divination Sticks not p…Game update16 Sep 2026HUGE update! Biggest one so far!Very excited for this update! Two very big additions (and a host of new content along with them). Additions · Boss Decks ! · Every 3rd and 6th floor is now a Boss Floor and contains an additional challenge · 2 new boss decks · Subclasses ! · After defeating a Boss Floor, each class can choose a subclass · 32 new subclasses · 7 new dungeon modifiers · The Collection is now accessible during the…Game update21 Aug 2026A new name!Game now has a brand new name! In homage to its game ancestors (Rogue, Scoundrel), I've decided the best name for this game is... ✨ Knave ✨ Along with the name change, there is now a \ intro animation and an input buffering system that should make the game feel more responsive. Oh, and Dungeon Prices have been severely inflated . The dungeon recession has happened, the economy is in shambles. N…