First post-release update includes some fixes, enabled new features and brings big improvements to the screen capture.
VRLF 1.0.4
Screen
- The game screen is now an OpenXR composition layer on all runtimes, giving sharper images and steadier frame pacing.
- Added a Sharpening setting (Quality): 0% uses pixel scaling, higher values apply FSR 1 RCAS at that strength.
- Added the Screen Fit panel (Customise > Screens), which adjusts cabinet scale, distance, angle and rimlight. Includes Save and Reset. The host's fit syncs to guests.
3D Depth (experimental)
- Converts the game image to stereo 3D using a depth estimation model (DirectML).
- New Quality settings: 3D Depth (strength), 3D Samples.
Interface
- Stream settings moved to a new Streaming panel beside Multiplayer.
- Performance renamed Metrics and moved to General.
- Removed the MSAA setting.
- The trigger now adjusts stepper rows.
Performance
- Less stutter when loading guns, rooms and cabinets.
- Faster gun respawns.
- Lower GPU load.
- The Latency HUD now shows frame timing.
Guns and input
- Added guns: MP5, Namco arcade gun.
- Grab-point thumbsticks can drive analog pad sticks (e.g. Nunchuk).
- Crouch reload prompts for height calibration until it is done.
Profiles
- Added emulator profiles: Dolphin, DuckStation, Flycast, MAME, PCSX2, PCSX2x6, RPCS3, m2emulator.
- Updated profile names, descriptions and control notes.
- Mod manager: added Flycast, RPCS3 and PCSX2x6. Mod configs are kept on reinstall.
Fixes
- Fixed a crash on NVIDIA GPUs when a captured window was resized.
- Fixed aim on deeply curved screens.
- Fixed held stepping stopping when hover was briefly lost.
- Fixed Railbreak profile bindings.
Multiplayer
- The network protocol has changed. All players must be on 1.0.4.