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Project Bad Apple's AP400 PlaytestNews0.0.4.0 Update (9/22/26)
Major update

0.0.4.0 Update (9/22/26)

Project Bad Apple's AP400 Playtest · published 23 Sep 2026, 19:48 UTC · build 25469528

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i don't exactly know what i did more since i don't exactly keep track of all the things i do for the game, but this is one hell of a major update, at least by this game's patch standards.

  • Checkpoint system! yes, that's a thing that you expect to find in most video games, but doing polished stuff like this for someone that still has yet to learn a lot is impressive. this means that there's now also a autosave system in place. i still has to work on data persistence between maps. This was tested on the first map of the prologue.

  • Expanded upon the first story map, which has what i consider to be the best scenery with the SE-81 fight later on. there's still isn't much to play and be excited about, but recent discoveries on shortcuts and others WILL make level designing much faster. i am still waiting upon a way to move player data from one map to another without having to create a new save file... or, i could play with that actually, use the autosave feature for that purpose? god are blueprints weird.

  • SUPPRESSED MK23 PISTOL! No, this isn't a huge addition, but it's still noteworthy. currently only available in the devtest level of the game. (accessible through the dev console (`, or ² for the azerty folks), and typing the command "open devtest").

  • Squad Behavior first tests! not much to play with yet, but the NPC behavior is being worked on actively. note that this is completely uncharted territories, but you can thank studying the HL2 source code for making me understand it better. tho the current implementation is... not impressive at best.

  • DOCUMENTS!!!! who doesn't love when their game has dozens of pages of lore hidden around for players to find out? :3

  • others thing i didn't really account for, or are mostly engine stuff, shut up mom i know i'm not professional but UGHHHHH

that's all for today folks

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Major update6 Sep 2026LINUX ARM64 SUPPORTNATIVE LINUX ARM64 SUPPORT surprisingly, i couldn't compile x64 Linux builds like i did before, BUT apparently i can compile for Arm64 directly. considering that Windows games can run on Linux x64 via Proton, there is now an option for all desktop users ( except mac, i can't compile on mac :) ) this will be the last update before the 0.0.4 update.Game update6 Sep 20260.0.3.8 patch note (9/6/2026)added bloom to main menu · changed behavior for weapon change (no impact on player experience) that's about it.Game update1 Sep 20260.0.3.7 patch notemissed me? asbolutely not, i don't think so. 0.0.3.7 update i gotta start getting more consistent with how i write the patch notes. · BLOOM ! added on a per map basis, and is toggleable in the settings. do not be afraid, the effect is as pixelated as everything else. · SUBTITLES AND UI LOGS WORKING?? NO WAY!!! (please note that this voiceline is a mere placeholder from The Stanley Parable. won'…