Tank Havoc Playtest Changelog v0.1.60
Lobby & Game Mode Information
- Added gameplay explanation clips to the lobby on the game mode selection and matchmaking screens.
- The minimap preview in the lobby now displays additional icons with short descriptions related to the selected game mode.
MOBA - Bomb Run
- Added new base defenses to MOBA. Each base now has 5 turrets:
- 1 large turret with higher damage and a slower firing rate.
- 4 small turrets with lower damage but a higher firing rate.
- Turrets with beacons in advanced positions are now automatically controlled by the team on the corresponding side of the map.
Brawl - Bomb Run
- Added 2 small turrets near each team's base for additional defense.
Brawl - Supply Drop
- Captured supply crates must now be delivered to your team's base instead of simply being carried by a tank.
- The countdown starts when one team has 10 crates in their base.
- Crates stored in a team's base can now be stolen by opposing players.
- When a team collects 10 crates and the countdown begins, a wave of additional units will spawn from the opposing team's base for a final attack.
- The team that collected 10 crates must defend their base, while the opposing team must steal the crates and deliver them to their own base before the countdown ends.
- If the crates are stolen and delivered to the opposing base, the situation is reversed.
Controls & Input
- Updated default input bindings:
- Throw Bomb is now Space (hold + release) instead of Ctrl + Click.
- Secondary Fire is now RMB instead of Space.
- Throw Mine and Ballistic Fire Mode now also use RMB (hold + release) instead of Space + Click.
- Precision Aim has been disabled. The camera now always behaves as if Precision Aim is enabled, following the cursor position.
- Input bindings will now reset to their defaults when the game is launched for the first time after an update.
- Improved controller input and aim assist.
- When Directional Drive mode is selected, the tank will automatically rotate toward the desired direction after a short key press or stick movement.
- The aiming line now shows where the bullet will hit, including when it intersects with an obstacle or the edge of high ground.
- Primary and Secondary Fire HUD elements now display their corresponding input icons.
Tank Damage Zones
- Added tank damage zones. All tanks now have weak and reinforced areas.
- These zones are highlighted when aiming at a tank:
- Weak zone: +50% damage.
- Reinforced zone: -50% damage.
- Normal zone: Standard bullet damage.
Tanks & Gameplay
- Cash is no longer reset when starting a new round.
- Improved the responsiveness of damage counter indicators when a tank is hit.
- Player-controlled tanks now have tank-to-tank collisions enabled.
- Player controlled tank now have an outline when hidden in bushes, making them easier to control.
- All player tanks now have a team-colored UI circle beneath them for better visibility and clarity.
- Tanks can now crush debris from destroyed hexes by driving over it.
- Destroyed tank objects are now hidden much faster to provide better visual clarity.
- Reduced the base speed of all tanks by approximately 10%.
- Increased the speed bonuses provided by skills.
Shop
- When purchasing multiple Reactive Armor items quickly, they will now be delivered using a single capsule.
- Unit purchases from the shop are now immediate. Units are automatically positioned around the player's tank instead of requiring the player to manually select a placement position.
- Shop items will now always remain in the same slot, even when new items are added through skills.
- Fixed shop bugs where some items could appear inactive even when the player was able to purchase them.
Tutorials & Feedback
- Updated tutorials to reflect recent game mode and gameplay changes.
- Added a new feedback survey after matches and tutorials.
Localization
- Added Polish language localization.
AI
- Overall AI improvements and bug fixes.
Bug Fixes & Other Improvements
- Fixed skill tree issues in the lobby when the last remaining tree was deleted.
- Engine sounds are now disabled when a match ends and the results screen is displayed.
- Fixed a bug where the in-game results screen could display the same team twice.
- Lots of other minor bug fixes and improvements.