## -- 2026-09-14 -- VERSION = 9346
### Fixed
- Steam statistics count again. Since update 9327 kills, shredded items and every other Steam counter could stop being recorded for good, which also froze the achievements that unlock from them. Reinstalling, verifying files and Steam Cloud could not help, because the blocked progress was held in a local file.
- Progress blocked by that bug is not lost. It is sent automatically from the first launch on this version, a bit at a time, with no need to delete anything by hand.
## -- 2026-09-11 -- VERSION = 9343
### Changed
- Random maps list Cave, Tundra, Desert and Forest. Cave is the default.
### Fixed
- Turret mouse-wheel / Q/E rotation is 22.5° per notch again.
- Play Game → Browse maps no longer stays a solid white rectangle when opened.
- Title screen no longer freezes for several seconds: Quick Play does not generate a map on the main thread until you click it.
- macOS: leaving exclusive fullscreen and picking a windowed resolution no longer crashes.
- Campaign mission end (including Lumen Farmlands) pauses the map under the victory screen and does not leave pause stuck.
- Hub finale after the third Lumen Chunk: enemy scenes load before the first wave; MegaSwarm terrain bites keep working; campaign autosave no longer fires from the elevator briefing.
- macOS Xbox Series USB pads work with the rebuilt engine GameController backend. High/gapped device IDs (Remote Play) are detected; disconnect keeps the assignment. Community SDL mappings ship with the game.
- Pause Help controller glyphs follow your real InputMap binds (including A/B swap). Extra option slots are listed after a slash.
- Co-op drops action banks for pads that disappeared, so InputMap does not grow across sessions.
- Soft biome walls (dirt, ice, sandstone, ivy) are hardness 1 and biteable; hard walls (rock, wavy, ruins, SnowRuins, wood) are hardness 5 and are not.
- The flashlight is less blown out on snow, with a clearer pool of light around the player.