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Spooky RideNewsThe Spooky Ride Playtest is live!
Community

The Spooky Ride Playtest is live!

Spooky Ride · published 11 Sep 2026, 15:36 UTC

All newsPlayers around this dateRead on Steam

It’s live. Everyone who signed up has been let in, so check your Steam library, it should be sitting there. If you haven’t signed up yet, hit Request Access on this page.

The PLAYTEST runs until 27.09.2026.

Below is the short version of what’s worth trying. You don’t have to follow any of it, but the people who do tend to find the strange stuff first.

Before you set off

Share your Room ID with your friends so they land in your session, or invite them straight from the pause menu. Spooky Ride is built for a crew: riding solo works, but it shows you maybe half of what this game is.

Customize yourself and your bike before you head out. It’s worth doing before you’re covered in whatever the woods throw at you.

Follow the red cable if you get lost. It always leads somewhere useful.

Little Big Foot

Charge crystals with LBF. Different machines react to that in different ways, and the vending machine is worth your time.

Don’t leave him behind. There are consequences, and you’ll notice them.

Watch for Madness. It can save a run or ruin it, and some things in the world only become visible while you’re under its effect. If you’re hunting secrets, that’s your lead.

Break things on purpose


Try every item you find, on yourself, on your friends, on enemies, on the scenery. A few of them do things we didn’t plan for.

Answer a mini game wrong on purpose and see what happens.

Fight enemies badly. Stun them, distract them, try whatever isn’t the obvious solution.

Wander off the main path. Hidden areas hide extra loot and other surprises.

Talk to each other

Use the reaction wheel, on X by default. Half the comedy in this game is watching someone else react.

Ping with the middle mouse button. Pointing at something beats describing it while a Skinwalker closes in.

Things we hid

Read the lore. It’s scattered around the world and it explains a lot once you start.

Find the easter eggs. There are two Big Foot easter eggs hidden in the main menu. So far nobody has told us they found both.

What we already know is broken

This is a playtest build, so expect rough edges. On our list already: bike jitter for clients in multiplayer, physics behaving in ways we didn’t plan with odd collisions and objects launching themselves, occasional crashes around respawning, animations getting stuck until you trigger another one, Skinwalkers freezing in place or losing track of players, and sound effects that sometimes decide not to play.

If you run into something that isn’t on that list, we want to hear about it. That’s exactly what this playtest is for.

When you’re done riding, tell us how it went: click!

Ride safe. Or don’t.

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Community9 Sep 2026Playtest starts Friday. Request access now!The Spooky Ride Playtest opens this Friday, 11 September. Signing up takes one click and it’s free . Hit Request Access on this page and that’s the whole process. No keys to chase, no codes to trade, no waiting list to fight over. Everyone who signs up gets in. One to four riders . One very long night in the woods. And a creature called Little Big Foot who’s either your best asset or your bigge…Community20 Aug 2026Let the ride begin. Watch the announcement trailerHello from the forest! We are SolidGames, and this is the first time we can say it out loud: we are making Spooky Ride, a cozy but spooky co-op puzzle adventure for 1 to 4 players. Today it stops being a secret. So what is it? It was supposed to be a normal bike trip with your squad. The trail ran along the edge of a wild national park, nothing that four people on bikes could not handle. Then s…