Hello heroes! This patch is focused on some great feedback around the early game experience, as well as optimizing performance during long runs.
- The opening tutorial stage is now MUCH shorter.
- "Start Multiplay" is now always visible in the Guild Overview. You are still required to build the Guild Hall to enable multiplayer, but a message now makes this clear.
- Tile effects (honey and lava, caltrops, etc.) and enemy pathing have all been improved to have a much lower performance impact.
- Fixed a bug that could sometimes prevent entry into the pyramid on level 3.
- Fixed a small typo in a line of dialogue.
- Pausing is now disabled while dialogue is playing to prevent a softlock in certain tutorial messages.
That's it for this patch! This week I'm focusing on continuing to streamline quests and the Guild Board so that players who focus on action over dialogue still make progress in the story. Happy Questing!