* We will improve an issue where some CJK fonts are not displayed correctly in certain situations.
* Fixed an issue where localization was not applied to some UI elements.
- Fixed a bug where the settings window would intermittently stop responding or malfunction.
- The speed setting will now use a system similar to the fixed speed multiplier method.
- This ensures the same game speed based on the selected multiplier, regardless of the track.
- Only the way the player selects and views the speed multiplier has been changed.
- It does not work exactly the same way as the fixed speed multiplier systems used in other games; the underlying logic remains the same as in the previous system.
- The pacing of dialogue during conversations will be faster.
- Light source effects will be added to the lights placed in the lobby.
- Tutorial-related dialogue has been updated.
- If you have existing gameplay data, dialogue may be displayed immediately upon entering the game on your first playthrough after the update, depending on the event progression.
- When returning to the lobby from a stage, the player will now appear in front of the stage entrance.
- We have decided to postpone the previously planned adjustment to character movement speed until the Quick Menu is added.
- We determined that the time required for players to manually travel to the stage entrance is too long.
- Once the Quick Menu is added, players will no longer need to manually travel to major locations and will be able to move there instantly through the Quick Menu.
- The in-game leaderboard feature, which many of you have been sharing your feedback about, is planned for implementation, but it is currently a lower priority.
- Since the web leaderboard already serves this purpose, we would like to prioritize the development of other features that are currently more important than the in-game leaderboard.
- In the current Playtest version, the story is playable up to the tutorial. For the demo version, however, we are aiming to include the story through Chapter 1.
- So far, we have invested a significant amount of time and effort into developing the rhythm game system. Moving forward, however, we want to focus more on the narrative system and overall content as we work toward completing the game as a whole.
- Of course, we also promise to continue working on fixing issues and improving the rhythm game system.