Thank you to everyone who supports D.E.C.A.Y. and shares their impressions, feedback, suggestions, and ideas - whether through reviews, the forums, or community discussions.
This kind of feedback is genuinely important to me. It helps me better understand what already works well, what still needs improvement, and which direction the project should continue to develop in.
Watchtowers can now be climbed using ladders.
Cooking stations have been added to watchtowers, giving players a place to take a short break and prepare some food.
Watchtowers can now be used to quickly return to the player's bunker. I do read your reviews, even when they can sometimes get a little emotional. So for those who don't want to spend a long time running all the way back, you can now simply climb a watchtower and use it to fast travel back to the bunker.
Two new watchtowers have been added.
Fixed the description of the "Golden Hands" perk.
Fixed an issue where the PDA map was not illuminated at night.
The map shader has been slightly improved, making the map look more dynamic.
Map textures have been updated.
Increased the maximum map zoom-out level.
The maximum map offset on the surface has been increased from 1,000 to 2,000 meters.
Additional optimization has been carried out on several levels.
Fixed the physics of watchtowers - players can no longer walk through the ladders.
Fixed the physics of the doors in one of the sheds. Previously, one of the entrances could not be passed through.
Fixed the placement of a cactus and some grass on the main location - they had accidentally ended up on the roof of a building.
Increased marker visibility distance: some markers can now be seen from up to 500 meters away, while others are visible from up to 1,000 meters.
At the request of one player, the required access level for one of the red dot sights available on the internal market has been reduced from Level 4 to Level 1.
Reworked tutorial.
New monsters.
New locations.
New missions and quests.
Reworked PDA map interaction.
And much more.
Collected loot and defeated monsters will respawn over time. Depending on the object, the respawn time ranges from one to two in-game days. This is intentional, so the world does not turn into an endless stream of resources and enemies, while preserving the sense of exploration and the value of what you find.