Today, the day has finally come for D.E.C.A.Y. After more than two years of development, the game is launching in Steam Early Access.
It has been a very long journey. Over that time, the project has changed significantly, grown, and become much closer to the game I want it to be. The past few weeks have been especially intense, but the extra time before release has only benefited the game - I was able to improve many systems, add new content and new monsters, and fix a large number of smaller issues.
D.E.C.A.Y. is still in Early Access. There is a lot of work ahead, including new locations, mechanics, missions, and improvements. As development continues, some visual materials and banners that currently use generative tools will also be gradually updated. I’ll be paying close attention to your feedback, bug reports, and suggestions.
Thank you to everyone who waited for the game, added it to their wishlist, played the demo, left comments, or simply followed the development.
For a solo developer, that kind of support truly means a lot.
Welcome to D.E.C.A.Y.
See you in the wasteland.