
On August 26, 2025, MONSTER WAR launched in Early Access. A lot has happened since then. The game never developed into what we originally hoped it would become, support ended earlier than we would have liked, and ultimately, MONSTER WAR was never truly finished.
Still, MONSTER WAR remains an important and undeniable part of our journey. We have no intention of pretending the game never existed simply because things did not go according to plan.
Some of its mechanics lacked depth. Some of the features we wanted to make never made it into the game at all. And when development stopped, the players who were still hoping to see MONSTER WAR grow were understandably disappointed.
If you were one of the people who saw what MONSTER WAR was trying to be, waited for updates, gave the game a chance, and ultimately walked away disappointed, we owe you an apology.
There are things we could — and should — have done better.
At the same time, we still have a lot of affection for MONSTER WAR. We still like its aesthetic, its core idea, and the direction it was trying to take.
And that is exactly why we do not want its first anniversary to become a requiem.
MONSTER WAR will remain free. It will not receive microtransactions or any other form of additional monetization.
We have no intention of making money from MONSTER WAR. The reason is simple: we do not believe it would be fair to ask players to pay for a project that we ourselves do not consider finished.
MONSTER WAR will remain available for as long as BMBK Games can reasonably afford to keep it available.
For now, that is all it is — an idea and a possible long-term direction.
There is no development announcement, no release date, no trailer, and no promise that the game will happen.
But if MONSTER WAR 2 does become a real project one day, we want to approach it very differently.
Our current vision for a potential sequel is a fully single-player game, without the online dependency, mandatory servers, or network-based systems of the original MONSTER WAR.
At the same time, we would want to preserve what made MONSTER WAR recognizable in the first place: its aesthetic, atmosphere, visual identity, and universe.
In many ways, MONSTER WAR 2 would give us an opportunity to return to the ideas behind the original game and try them again with the experience we simply did not have a year ago.
The game received poor reviews. It had serious design flaws. There were things we wanted to fix and features we wanted to add that ultimately never happened.
But none of that makes MONSTER WAR any less important to us.
It became part of BMBK Games' history. It became a niche and, in its own way, ambitious game within its genre — even if many parts of that ambition did not work out as intended.
Thank you to everyone who played MONSTER WAR.
Thank you to everyone who left a positive review.
Thank you to everyone who left a negative one and took the time to tell us what was wrong with the game.
And most of all, thank you to those of you who still remember MONSTER WAR one year later and are reading this post today.
Happy first birthday, MONSTER WAR.