
Development is very much alive, and V0.4 is shaping up to be one of HoloMapper's biggest updates yet, with major new features, rendering upgrades, UI improvements, and a long list of smaller additions.
We've hired a couple of new underpaid monkeys to help make HoloMapper faster, more stable, better looking, and much more feature-rich. 🐒🐒
Planned release: September 14 (give or take a few days)
ISF support
Webcam input
Hand tracking
Hand-controlled animation interaction
Full animation and graphics overhaul — moving away from the current basic, MS Paint-like animation system toward proper GPU-accelerated rendering and animation, including OpenGL and Vulkan support.
Reworked and modernized UI
Major performance and stability improvements throughout HoloMapper
Audio support for video layers
Automatic layer rotation
Grid lines for circle layers
Per-grid-cell animations
Plus many smaller improvements, tweaks, tools, and quality-of-life features.
Everything above is currently in development, so the final V0.4 feature list may change. Some features may be completed sooner, while others may need a little more time and move into a later update.
Thank you to everyone using HoloMapper, reporting bugs, suggesting features, and following its development.
We appreciate the patience and the continued interest in HoloMapper! ❤️