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Syncblade PlaytestNews0.2.14
Game update

0.2.14

Syncblade Playtest · published 3 Aug 2026, 01:53 UTC

All newsPlayers around this dateRead on Steam

- Changed the multi-head zombeat hit feedback to make ti more readable (especially on slow hand-made charts).
- Added the "Poster" shader to the level editor to achieve a "Persona" like effect.
- Added a button to go to the workshop link for a page
- Now charters can add shaders in the intro sequence too
- Changed the way "rating stars" look, to prevent confusion on some backgrounds.
- Changed the way MONOCHROME shaders works, now you can select the color of the shader (so it is no more based on the selected palette).
- Fixed a rating stars clipping during levels intro.
- Changed hit sounds sfx.
- Fixed some issues in camera transitions during levels.
- Fixed a bug with the undo feature in the chart editor.
- Added some tooltips in the game settings menu to better explain the optiZombons.
- Improved memory management for the level editor.
- Improved Live preview reactivity in the level editor.

More from Syncblade Playtest

Other announcements

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Game update15 Sep 20260.4.5- Removed the Playtest NDA. - Updated level editor wiki documentation. - Implemented a first version of realtime lobby multiplayer - Fixed a possible issue with dialogs. - Minor changes to Ganbattana hard chart. - Now trails of rainbow and charged zombeats are rendered on every zombeat in the same hit (ring and overflow twin) - Now the character editor will let you watching items without having…Game update14 Sep 20260.4.4- There is a Discord settings not always compatible with Syncblade, when discord streaming is detected during stream, instructions to disable it will be shown to the player. - Added 45 fps option to the game settings menu. - Fixed a bug with quest description on some configurations. - Improved ranked match matchmaking system. - Improved the way zombeats are placed on lanes. - The bpm tap tool i…Game update13 Sep 20260.4.3- Reworked all the character artworks. - Fixed a minor issue with locked difficulties. - Fixed a rendering issue of the HUD in the low graphics preset. - Made a fine-tuning pass on the analysis algorithm. - Added the new chromatic aberration shader to the level editor. - Improved lane multiple selection in the level editor. - Changed the way zombeat lanes are chosen during gameplay. - Minor cha…