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Terra InvictaNewsTerra Invicta Build 1.0.49
In-game event

Terra Invicta Build 1.0.49

Terra Invicta · published 26 Jul 2026, 16:25 UTC

All newsPlayers around this dateRead on Steam

Greetings Terrans,

One more small patch to Terra Invicta with some additional code to support the DLC being released tomorrow and a few other bug fixes:

Stability
- Fix "hide UI" hotkey from triggering when using text input fields. This was causing all kinds of weird problems.
- Adjusted save/load code in an attempt to prevent crashes during decompression of gz save games
- Safety code for a crash in hab-related notifications if habs and getting founded and blown up very quickly
- Federation initialization fix so really old playthroughs can be updated to this build without crashing

Other fixes
- Fixed selected tech display of requirements when in sub-trees
- Fixed tech/project prereq UI sometimes displaying alternate prereqs in the wrong order
- TIProjectTemplate.HasUncompletedMilestoneInChain() : Fixed bug where sometimes it would miss milestones in the prereq chain
- Fixed some tech tree items being overlapped by other UI elements in top of tech tree
- CP cap increase will now display as positive value in faction effects list.

Dark Skies Timezone Release Map


In case you missed it, here's the timezone release map where you can see when Dark Skies officially releases for you.

Steam Reviews: Your Feedback Matters


If you’ve been playing Terra Invicta and have thoughts to share, leaving a Steam review is a great way to support the game. Reviews help other players understand what the experience is like and give the team a valuable perspective on what’s working well and where things could improve.It doesn’t need to be long or detailed. Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.

Join the Terra Invicta Community


You can find the Terra Invicta community on Discord and Reddit for discussion, updates, and feedback. We also post detailed patch notes on Discord and our forums for those who want to follow changes closely, and there is a community-run wiki available if you are looking for reference material or answers to common questions.

More from Terra Invicta

Other announcements

All news
In-game event11 Sep 2026Terra Invicta build 1.0.53b - Slowing down Alien Invasions in DLC scenariosGreetings Terrans! Thanks to some feedback from players, we're slowing down the timing of Earth invasion fleets in the DLC scenarios. This was occurring in the 2003 start in part due to a bug, but we're also adjusting some AI settings as well to appropriately scale the challenge the game is providing for both scenarios. Specific changes: - Fixed mistakes in the 2003 alien AI that led to invasio…Game update31 Aug 2026Terra Invicta build 1.0.53a - Crash fixThis fixes a crash that can happen if a factionless army assaults an alien facility on Earth. This can occur if an army loses its faction in the middle of an assault. This mirrors a fix in 1.0.54 (on our Beta branch with many other updates), but people are hitting this particular crash often enough in DLC scenarios we're pushing out a fix to the default build.In-game event24 Aug 2026Terra Invicta Build 1.0.53 + Dark Skies DLC UpdateGreetings Terrans, Today's patch addresses a broad range of issues, many of them related to the Dark Skies DLC. This includes some updates to the alien AI to help ensure a fun playthrough. We have more updates on the way. Changelog v1.0.53 A - 6306 - Fixed crash when modding TIOrgTemplate when DLC is installed. Note this won't resolve all mod issues that have been reported. (This fix was errone…