
From a Rough Sketch to a Complete Spaceship.
It took a long time for Last Spaceship to get to where it is today.
A few years ago, it was still a massive, vague idea. I wanted to do everything, but ended up accomplishing nothing.
Over time, we gradually came to understand what kind of game Last Spaceship was meant to be.
By the end of 2024, development finally found its footing.
Looking back at all these years, the biggest lesson I've learned is this: the hardest part of making a game is often not the technical work—it's persistence.