Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cyber Knights: FlashpointNewsUpdate #91: Out-of-Towner
In-game event

Update #91: Out-of-Towner

Cyber Knights: Flashpoint · published 1 Jul 2026, 15:15 UTC · build 24004683

All newsPlayers around this dateRead on Steam

Welcome all Knights and mercs who have piled into the New Boston zone during Summer Sale! Thanks for heisting with us - here is the first of some summer-of-content new updates for you!

With Update #91, we've added a new Underworld Hub Hacker Recruit (who offers some unique new friends, services, and cybernetic options), fixed a missing tag issue with the Revenge Rekindled Sniper causing them to not get a deactivated cyberware storyline, fixed an issue with Unknown Bioweapon Scourge only have 1 Trait instead of 2, and fixed the text description issue that was making the unique Redline Adrenal reactivated cybernetic look bad. We've also fixed a few storyline typos and dialogs as well as buffed the Reliable Shot and Bull-Built Traits.

As always, all updates of all kinds are safe with all of your games - just check out the save game policy below.

If you're new to the game or a veteran heister, please take a minute to share the game with a friend and to leave a review! Every one helps us keep pushing with more content, features and updates for you!

Our Save Game Policy and Updates

Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.

UHUB: Atlanta-Born Hacker

A new Hacker recruit is now available from the Underworld Hub. We're starting on a march now to push all classes in the UHUB to having at least 2 options. The next new recruit will be a Warmachine, followed by a Scourge.

The new Hacker is a skillful tech operator but has some Traits and backstory that lend to fighting in the real world as well. Their recruit interview questions offer a new deactivated cybernetic storyline, access to a rare Utility Programs service or access to a rare Mil-Grade Matrixware cybernetic service that adds 6 new cybernetics, including the cool Feedback Dispersal Net, a cool skin slot option for any matrix diver.

Underworld Hub Token Costs

With update #91, we've adjusted the balance of the token costs for finding a new Contact or new Recruit through the Underworld Hub. Now, locating any new recruit or any new contact costs 2 Tokens instead of 1.

Of course, Tokens are free and just take time to accumulate, so this is not a hard cost increase. However, it means if you are in a rush to find either, you may need to be slightly more picky about who pops out (you need a Hacker for an upcoming mission, you have less options to avoid the first offer and seek a second).

Revenge Rekindled & Unknown Bioweapon

We fixed two recruits who were waiting for adjustments. Thanks for all the F10s to help us track these down. The fixes are, of course, retroactive - so if you already have these characters then the changes happen automatically upon loading your game and they are built in for any player who encounters these recruits down the line.

  • Revenge Rekinlded Sniper now has the missing Deactivated Deltaware tag which allows them to start the Cyberware Reactivation storyline above 60% Loyalty

  • The Unknown Bioweapon Scourge was always missing a second Trait that could be leveled up by Hype Limit Breaks. The character will now start with either Secretive or Bull-Built.

Redline Adrenal Description Fixed

Redline Adrenal is one of the reactivated cybernetics that you can earn through a special merc-focused storyline. While it has been highly superior to Greyline Adrenal since it was added, it used the Greyline's text formatter which made it look pretty crap.

We have now updated the description to correctly represent the Redline's full capacity, especially its second charge, Move Speed and Initiative buff.

Zasha Trait Renaming

With the new addition of the Zasha storyline, there was some confusion about the value of the 2 possible Traits you could get at the ending. The word "Primed" was used for the lesser Trait, which a lot of players found confusing.

We have now updated the names to be more clear - "Neuro Prime" is for the best result and "Neuro Survivor" is more clearly for the lesser result (earned if you Neuro Rot Trait reaches level 4 before being cured).

Trait Upgrades

Both Reliable Shot and Bull-Built have gained minor improvements with this update. Reliable Shot now adds a little extra Ballistic Damage and Bull-Built packs on an extra +10 HP.

v2.7.21 - #91: Out-of-Towner - 7/1/2026

- Added new Underworld Hub recruit option - Atlanta-born Hacker with a knack for fighting too

- Added new change for Deltaware Reactivation cybernetic, added 6 new implants through new Mil-Grade Matrixware service

- Underworld Hub Recruits now cost 2 Tokens

- Fixed issues with Sniper recruit "Revenge Rekindled" - choice #1 correctly makes Contact in debt, choice #2 adds Tag for deactivated deltaware

- Fixed issue with Unknown Bioweapon Scourge recruit only having 1 Trait

- Fixed issue with text formatting for Redline Adrenal not showing correct rules (activates twice, includes buff, heals only at activation)

- Renamed Zasha's possible resulting Traits to be "Neuro Prime" (best) and "Neuro Survivor" (lesser)

- Fixed some switched dialog lines in Neuro Rot Storyline

- Trait Reliable Shot gains Ballistic Damage bonus (ranging from +3% to +10% max)

- Trait Bull-Built got slightly improved HP bonuses (+10 HP)

- Fixed safehouse shadows issues on Ultra quality

More from Cyber Knights: Flashpoint

Other announcements

All news
Community12 Sep 2026Meme and Photo Mode Community EventKnights! This month we are not doing one of our traditional community challenges, but instead are hosting a community event to check out your best CKF memes and Photo Mode shots! We did one of these shortly before full launch and had a lot of fun with it and now that we have hit Update #100 post launch, it's time for another one. Anything goes! We want to see your memes, cool poses, photos of y…Major update10 Sep 2026Update #100 🎉🎉🎉 - CYBER CENTURION EXPANSIONHuge milestone for the game today as we release our 100th free update for Cyber Knights: Flashpoint! 🎉🎉🎉 This expansion includes an all-new storyline that offers an end-game retirement option, a large expansion to the Null Deal origin storyline, plus two brand new maps added to the proc-gen mission pool. Our Save Game Policy and Updates As always, we take your saved games very, very seriousl…In-game event1 Sep 2026Update #99B: Up to the EdgeWith the big special 100th update still a few days away, we're hitting the streets with Update #99B, another one "right on the edge" of being worthy to qualify as 100th, but not quite there. We'll need something bigger to make that splash, right? With Update #99B, we've fixed some issues and clarified the rules around Stun Break, added another new helmet, 2 new tattoo options, fixed Slashslide…