Pirates: Rogue's Fortune · published · build 23969254
Thank you all for your support and your feedback.
This new update improves several important systems, with a loot rebalance, adjustments to the cauldron and cursed vials, the addition of the map preview to better guide your choices, as well as various stability fixes.
We are also sharing part 2 of the roadmap, which presents the next major steps leading to the full release of the game.
The adventure continues, and we can’t wait to show you what’s next.
A map preview is now available at several key moments, helping you better see your position on the navigation map and choose your rewards based on the next paths ahead.
The reward system has been adjusted to make loot feel more consistent with the risk level of each activity.
The most dangerous activities now offer better chances of obtaining rare or legendary rewards, with a few protections added to reduce bad streaks and frustrating duplicates.
The purification cost at the cauldron now varies depending on the curses and cursed relics present in the run, offering more flexibility when managing cursed vials.
The Black Pennant
A successful shield block slightly increases the damage of your next cannonball.
The Lookout Core
As long as the Dome is active, cannonball damage is slightly increased.
The Captain’s Whistle - Evolving
At the start of each wave, your first salvo fires X additional cannonball(s).
The Assault Horn
The first salvo fired at the start of each wave is ignited.
The Runic Nail
Each repair made to the boat increases the Dome’s durability by X points for the next enemy wave.
A bug causing an infinite loading screen after an event has been fixed. The affected save file remains usable after this fix. (Thanks to MK)
Equipment information during events is now more complete to help with decision-making.
Fixed a bug where two equipment progression notifications were displayed instead of one.
Added 3 relics to the Starting Choice.
Various balancing changes and fixes.
As planned, here is the final part of the roadmap, leading to the full release of the game!
See you soon at sea!