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Ship MinerNewsShip Miner Demo - Update - 0.7.15
In-game event

Ship Miner Demo - Update - 0.7.15

Ship Miner · published 3 Jun 2026, 14:44 UTC · build 23547612

All newsPlayers around this dateRead on Steam

Hey all!! Demo has been updated!! this new build includes multiple fixes from the private playtest, and also includes a new feature: THE LOCAL CO-OP! Hope you like it and all the small changes I did over the last couple of months.

Here is the full change log since the last demo update:

0.7.15 - Demo Update

Added: now ui scale can be configured separately from the game scale.

Changed: react to mouse over to autoselect upgrade or tech and improved scroll sensitivity in for those menus.

Changed: adjusted stargate position for starting asteroid to try to make the ship don't hit the asteroid on spawn.

Fixed: mouse autoselect object while scrolling with keyboard.

0.7.14 - Content & Fixes

Changed: rebalance asteroid minerals per asteroid.

Changed: ship stat upgrades cost re balance from previous change.

Changed: can't jump to big asteroids from initial (tiny) one.

Fixed: wrong stat selected on open stat window and try to recover vertical scroll location after open animation.

Fixed: game mode selection when using mouse wasn't reacting properly and scrollbar was disabled.

Fixed: ui elements sfx feedback when mouse over or clicked

Fixed: cave asteroids generation was a bit broken and generating a lot of terrain more than normal asteroids.

Fixed: small bug difference on spawning iron from terrain.

Fixed: extra ray tech was sometimes in the wrong position.

Fixed: adjusted some ui mouse vs gamepad/keyboard navigation issues, still have some others to work on.

0.7.13 - Content & Fixes

Added: new tech right and left rays.

Added: more placeholder (not in demo) drones, and changed some names and description there.

Changed: initial asteroid is always tiny and has more minerals.

Changed: duplicated gold generation but duplicated stats costs.

Fixed: repair drone was repairing itself.

Fixed: repair drone was repairing the explosive cracks.

Fixed: pushback close to world bounds was leaving the ship outside the world.

Fixed: miner drone can't be pushed inside the asteroid now, also it has new visuals.

Fixed: destinations were always tiny or small.

Fixed: flickering was too fast when super low on health.

Fixed: bug when traveling to the last asteroids.

0.7.12 - Content & Fixes

Added: Some new sound effects and reworked others (WIP).

Added: New song "Late Bloomer" in the OST

Added: Low on hp visual and audio alert.

Added: New auto repair stat upgrade.

Changed: Artifact assembly, artifact and artifact pieces visuals.

Fixed: Can buy next stat indicator was showing + when it couldn't be purchased.

Fixed: Some internal when buying drones that might lead to other things working wrong.

0.7.11 - Local Co-op Fixes

Added: support for continue game when playing multiplayer.

Added: different ships and ui icons for each play.

Fixed: keep each ship progress after travel when playing local multiplayer (can't continue co-op savegame yet)

Fixed: removed camera audio listener when playing local multiplayer.

Fixed: in co-op friendly ships were not respawning in the location of the ship debris if pushed (note: can push debris to other locations and then respawn friends).

Fixed: repair drone wasn't repairing anything.

Fixed: minerals were multiplied when playing local co-op and jumping to next asteroid.

Fixed: anomalies attacking ship debris in co-op.

Fixed: "single" multiplayer game was overriding singleplayer savegame.

Fixed: blueprints now apply correctly to all players when picking them in local co-op

0.7.10 - Local Co-op

Added: Local co-op support to play with friends and family, but for now is a WIP, not done, and might not even be part of the game in the future but I wanted to play the game with my kids xD

Changed: increased scout drone vision range and renamed to Mineral Scout to make his main task more clear.

Changed: increased hp for all drones.

Changed: increased repair drone search distance and fixed to consider all damaged allies.

Changed: UI for ship health moved to the center of the screen at the bottom.

Changed: trying a new input configuration for gamepad dpad ui navigation to see if it improves some gamepads ui nav issues (xbox wireless controller, I am looking at you right now).

Changed: important items now reveal vision once discovered, also emit particles and in some cases have some additional sfx in order to help finding them.

Changed: enemies can't attack the drones factory now.

Known issue: when playing coop only first player progress is kept after travel to next asteroid

0.7.9 - Experience

Changed: changed to use FMOD instead of unity default audio system, this will help in the future to have a better audio experience.

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