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ArchtowerNewsArchtower v0.7.2.0 patchnotes
In-game event

Archtower v0.7.2.0 patchnotes

Archtower · published 1 Jun 2026, 15:28 UTC · build 23499188

All newsPlayers around this dateRead on Steam

Archtower v0.7.2.0 build is ready!

Free Demo updated as well.

v0.7.2.0 Patchnotes:

WHAT'S NEW

-For Alpha and Demo-

  • Added an equipment crafting system

  • Added the crafting currency “Salvaged Materials”

  • Added the “Artisanry Basics” perk

  • Added the artisan’s tools

  • Added blueprints for crafting that can be upgraded (cannot be upgraded in the demo)

  • Crafters can salvage equipment to obtain crafting currency

-Only for Alpha-

  • Maximum hero level increased to 25

  • Maximum clan level increased to 90

  • Added level 25 food

  • Added level 25 bandages

  • Tier 2 upgrades are now available for ultimates for all classes

  • Tier 2 ultimate upgrades enhance upgrades for other skills in the same tier

  • New “Sleep” debuff

  • Improved version of the Mentalist Elf

  • New power crystal “Whispers: Sleep”

  • 6 new achievements

CHANGES

-For Alpha and Demo-

  • Some Tier 2 ability upgrades have been rebalanced to account for the enhancements from upgrades to the ultimate ability

  • For abilities that emit gas, the duration of the gas emitting is now specified in their description

  • The “Toilet Humor” setting has been removed; the rare trait “Meteorism” is now always available

  • Building a forge also unlocks crafting currency and the crafting perk

  • Other minor changes

-Only for Alpha-

  • Effects that remove all DoT effects also remove acid burns

  • Harbinger, class bonus to EP pool and its upgrades have been improved

  • Stormkeeper, class bonus to physical and energy damage has been slightly improved

  • Bonus damage against feared/confused targets: previously applied to fear and confusion, now applies to fear and sleep

  • Chemist, skill 2, fear upgrade: applies sleep instead of fear

  • Psychic Elves on the 15th floor now inflict Sleep instead of Fear

  • Energy Shield is now used in a separate prefix after unlocking, the bonus has been improved

  • Formulas do not stack in the inventory and can be sold

  • Other minor changes

FIXES

-For Alpha and Demo-

  • Fixed a bug where some enemies would shatter thrown bottles against themselves when throwing them

  • The “Meteorism” trait now works correctly when casting abilities

  • The skill window incorrectly displayed the cooldown times for shield bashing and bashing when blocking with a weapon

  • Fixed issues where the new camera would shake near certain fences

  • Fixed a bug where some bosses would not aggro their minions onto the player

  • Other minor fixes

-Only for Alpha-

  • Resetting perks using a rare consumable at character level 24 granted an extra perk point

  • Fixed duplicate multipliers and percentages from subclasses in the descriptions of certain abilities

  • The fear effect was not displayed in the character window

  • Fixed a bug where currency could not be secured in guest areas with high reputation, except for the “Green Vanguard” base

  • Fixed a bug where mobs would not aggro on the player upon spawning in arenas if they were standing too far away

  • In the dust arena, the spawn location of the rare merchant has been adjusted to avoid conflict with the Act 4 faction merchant

  • Other minor fixes

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