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Fred Fuches AroundNewsAR, main menu music & (hopefully) save fixes
In-game event

AR, main menu music & (hopefully) save fixes

Fred Fuches Around · published 29 May 2026, 23:17 UTC · build 23480183

All newsPlayers around this dateRead on Steam

Here's what we did!

  • Added an assault rifle in game, it looks like this. It can launch grenades and rapid fire.

  • Fixes on the save system, hopefully it works.

  • Finally added main menu music (it's currently a placeholder as of now. It'll be used elsewhere, though.)

Here's what I did!

  • Got rid of having level 2 in the demo (it's pretty damn ambitious if you ask me), lest time will run out before release and I'd have to delay it.

Note:

I will not be doing as much devlogs until i did something substantial (Like fixing major bugs, a new weapon, or I want to show my progress on a level.) because It's to time taking and I want the Demo out this year

More from Fred Fuches Around

Other announcements

All news
In-game event4 Sep 2026Upgrading the engineHere's what we did! · Made a GitHub repo of the game in case something happens. · This will happen with Freds Fuche Around too. · Upgraded from Unity 6.0.66f2 to Unity 6.6.0f1In-game event18 Jul 2026Fred Fuches Around is more fun with friendsAs you read in the title, we're working on Freds Fuche Around, a free-for-all multiplayer subgame coming with early access. Here's how FFA Multiplayer will work: · 4 loadouts (Fred, Fblue, Fgreen, and Fyellow) are selectable through player setup. · The first one to reach 50 kills wins. · It uses P2P matchmaking for the time being, instead of servers since it's made for casual players · Team dea…In-game event1 Jul 2026Menu controller support and... bugfixes.Here's what we did! · Made controllers work on the: · Main Menu · Endless mode menu · Mods menu · Added a surprise in the files · Fixed a major bug in which the dummies couldn't be punched in the first part of the tutorial.