Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Haven & HearthNewsGame Development: Gongalong!
Game update

Game Development: Gongalong!

Haven & Hearth · published 27 May 2026, 19:27 UTC

All newsPlayers around this dateRead on Steam

We've been developing, and here's what's new.

New Implementations
-----------------------

  • Added "Gong Stand", a decorative "instrument"/piece of furniture. Right-click to activate, and right-click again to whack. No two metal types sound quite alike!

Key Fixes
-----------------------

  • Reworked the crafting input selector a bit. Input slots are now highlighted in red if they lack input. You can hover over an input slot to highlight the item currently selected for it. You can left-click an input slot to get a cursor with which you can point at the input you would like to use for the slot. Noticed that e.g. alchemy recipes were quite unwieldy to craft.
  • Did more work on the "Alchemy Book". Negative effects are now properly displayed. You can now filter your elixir list on effects and/or inputs. There is now a separate page which lists known effects on primitive alchemical inputs. (Some outstanding things left to fix: Favorites, ingredient entries for processed inputs, distinction between wound conversion and wound healing. The two pages in the book currently borrow icons from the Character Sheet.).
  • Fixed a bug by which it was possible to bypass the give-hat-away timers by using Valhalla. The give-hat-away timers are now counted in objective UTC time, rather than server time. All give-away-hat timers have been removed, so if you had initiated donation of a hat, you will now have to redo that. Apologies.

Small Fixes
-----------------------

  • "Salt Crystal"s, "Curious Needle"s, "Ant Chitin", "Cave Louse Chitin", and "Ant Wing"s now all stack, and can be held in the "Poacher's Pouch".
  • Queen Ant/Bee Wings, and all "Bugs", can be held in the "Poacher's Pouch".
  • Fixed a bug by which dragging the map caused Thinwall connections to blink.


As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Dino Cap".

$7

This Jurassic fashion statement stands ready to put a cap on any mammalian supremacy plans!

All Gold & Silver subscribers have been awarded the "Dino Cap", free of charge.

In the Pipe
-----------------------

  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

UPDATE YOUR CLIENTS

... for cool new Alchemy Book changes.

Enjoy!

More from Haven & Hearth

Other announcements

All news
Game update26 Aug 2026Game Development: Sleep StudyWe've been developing, and here's what's new. New Implementations ----------------------- · Added "Study Circle", a small, fixed-in-place study desk for the early-game. · (Re)-Added a/the Zzz-effect from Legacy when a character is away from keyboard. Key Fixes ----------------------- · Keys can now be worn in the pouch equipment slots slots. · The quest outliner now lists how many objectives, o…Game update14 Aug 2026Game Development: World 16.2We've been developing, and here's what's new... New World Launch ----------------------- · Tonight we end World 16.1 and launch a new world in its stead, W16.2, as first announced here ! World 16 continues uninterrupted. · Worlds 16 and 16.2 will run concurrently until further notice. · The choice on which world to play will be made with the Wizard during character creation. · We have made no c…Game update20 Jul 2026Game Development: Village BombWe've been developing, and here's what's new. New Implementations ----------------------- · Reworked the handling of membership in political entities, primarily affecting villages. · It is now possible to be a member of multiple villages. · All political actions specific to a particular village (or Realm, technically) have been moved away from the action menu to buttons, instead, in the "Kith &…