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Celestial EmpireNewsNEW CONTENT UPDATE – Cards & Merit
Major update

NEW CONTENT UPDATE – Cards & Merit

Celestial Empire · published 22 May 2026, 16:23 UTC · build 23363617

All newsPlayers around this dateRead on Steam

Card System

The brand-new Card System is being introduced to Celestial Empire.

Cards are generated over time in the Academy. Several factors can increase the generation speed, including nearby Libraries and Debate Rooms, higher Merit levels, and optional resource consumption. Players can accelerate the process by supplying resources such as Red Ink, Paper, and Paintings.

Once ready, the Academy produces a card pack that can be opened by the player. Each pack offers a choice between two different cards, allowing for more strategic decisions and city specialization.

Cards are divided into multiple rarity tiers: Common, Rare, Epic, and Legendary.

Each card type is designed for a specific category of buildings. Buildings now feature dedicated card slots where cards can be equipped to provide powerful bonuses. Additional slots can sometimes be unlocked using Manuscripts.

Card types available to obtain:

Card

Name

Effect

House Tax Boost

Increases tax revenue generation by 100–500%.

Range Boost

Increases building range by 3–15 grids.

Production Boost

Increases base productivity by 30–100%.

House Capacity Boost

Increases house capacity by 5–50.

Border Expansion

Increases Outpost range by 5–20 grids.

Religious Building Boost

Increases Faith Points generation in Religious Building by 20–300%.

Input Production Boost

Decreases the amount of input resources in Production Buildings by 15–95%.

Winter Bonus

Winter no longer decreases production in Farm Buildings.

Additional Slot for Blessing

Adds a Blessing slot to the Building of Blessings.

A single card affects only one building, making card placement an important strategic choice.

Special cards can also be obtained through the Gods Relationship Tree, unlocking unique and more powerful effects tied to divine progression.

Merit

A new city progression system called Merit is being introduced to Celestial Empire.

Merit represents the growth and prestige of your settlement as it develops into a thriving civilization. As your population reaches new milestones, your settlement advances through multiple city ranks, each granting additional Merit.

City progression stages include:
Settlement, Village, Town, Small City, City, Regional Capital, and Capital.

Merit can be earned in several ways:

  • Reaching new city tiers

  • Constructing Monuments

  • Building the Celestial Tower and adding new floors to it

  • Constructing Great Decorations

Each civilization tier unlocks a new Great Decoration. If enough citizens live within its influence range, additional Merit is awarded.

For Peasants: Grand Bonzai Tree.

For Craftsman: Grand Stone Statue.

For Scholars: Grand Gazebo.

For Elite: Grand Gold Statue.

Expanded Gods Relationship Trees

  • New Nüwa tree:

  • New Ao Guang tree:

  • New Wukong tree:

In the God Relationship Trees, reaching specific Merit levels allows you to unlock unique Garden expansions dedicated to each god.

  • Nüwa's Garden:

  • Ao Guang's Garden:

  • Wukong's Garden:

Patch Note v.0.9.371

Changes, fixes and crash fixes:

  • Added a new Miracle of Forest – instantly grows a lush forest.

  • Added a new Miracle of Fertility – instantly turns the targeted area into fertile soil.

  • Added DLSS 4.5 support.

  • Added FSR 4 support.

  • Added difficulty settings available during gameplay.

  • Improved sub-building placement system.

  • Improved and fixed force build.

  • Improved automatic road creation around buildings.

  • Fixed coal boost

  • Fixed oxen boost

  • Fixed building snapping issues along riverbanks.

  • Fixed Warehouse and Granary bug where delivery workers stop collecting/delivering resources for nearby buildings.

  • Fixed crash occurring when deleting canals

  • Fixed crash when moving production buildings with nearby production active.

  • Fixed crash when adding workforce.

  • Fixed crash when continuing sub-building construction.

We hope you enjoy the update and have fun playing!

Warning!

After updating the game, some players may experience crashes when trying to continue their game or load a save file from the save list. As we have not yet found a definitive solution, if you encounter this issue please try the following:

  • Verify the integrity of the game files through Steam

  • If verification does not resolve the issue, delete the most recent save file

  • Contact the developers

  • If you do not need to continue your current playthrough, start a new game

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Community23 Sep 2026A Year in the Empire - Celebrating Celestial Empire's 1st Anniversary!Hello Governors! It’s almost hard to believe, but Celestial Empire has been in Early Access for a whole year! On September 23rd 2025, we opened the gates to our Empire and invited you to start building your cities with us. Since then, we’ve spent the past year expanding the game, experimenting with new mechanics, listening to your feedback, and watching the incredible cities you’ve created. Fro…Community19 Aug 2026A New Chapter for Celestial Empire - Roadmap UpdateYesterday marked the beginning of our sale for Celestial Empire , and we thought there was no better time to share not only what's happening now, but also a glimpse at what's coming next. As we continue developing the game, we're excited to give you an updated look at our roadmap and the features we want to bring to your cities in future updates. Projects Among the most recent additions we're w…Game update19 Aug 2026v.0.9.376 HotfixFixed houses not connecting to the Yamen after loading a game if the distance between the house and the Yamen was greater than 500 cells. · Fixed ranged miracles (Miracle of Purity, Miracle of Splash, etc.) appearing at the location where they had been used after loading a game. · Fixed the Capacity Increase Card bonus from monuments.