Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Hive BlightNewsThe Amber Forge joins the fight!
Major update

The Amber Forge joins the fight!

Hive Blight · published 28 May 2026, 11:25 UTC · build 23434892

All newsPlayers around this dateRead on Steam

Hello everyone!

As you might have guess from our previous tease, we have a big surprise for you!

A brand new clan is coming to join the fight against the blight:

THE AMBER FORGE!

"Naturally creative and innovative, the Amber Forge are the masterminds of the realm.

Reforged into soldiers in the face of the fungal threat, they now put their intellect to use in the conflict.

They display exceptional defensive capabilities and use their machinery to deal massive blows to the enemy."

The Amber Forge focuses on staying power and abilities and items that make your units stronger over time. They also introduce a few new mechanics to the game: Burn, Overheat, Forge, Fragile and Survivor.

Burn: Upon reaching 10 or more -burn-, lose 10 -burn- and take 10 damage.

Overheat: A unit with Overheat gains +0.2 Attack Speed each time it attacks. After 10 attacks, resets the Attack Speed gained and triggers the listed effect.

Forge: Create a random equipment from any clan. It gains Fragile.

Fragile: If equipped to a unit, this equipment becomes "Scrap: Has no effect" after one fight.

Survivor: This unit triggers the listed effect upon a victory if it survived the battle.

Naturally, this new clan also comes with a bunch of new trinkets...

... and new equipements for you to try out!

We're excited about the release of this new clan and we can't wait to see what you think of them! Let us know in the comment or directly on our discord!


To thank our community, we’re also sharing some fanart from players. This time, featuring works from BottledFizz.

Finally, as usual these new changes are accompanied by a lot of fixes, balancing changes, tweaks and quality of life improvements. You can read the full list of change bellow in the full Patch Note.

Enjoy!

Patch Note:

Balancing

General

  • Training in draft nodes: max health gained 5 -> 10

  • Berserk effects now also push back enemies

  • The village defense event is now slightly harder

  • Crimson Puppeteer boss: health 2500 -> 3000, attack speed 0.8 -> 1


Trinket Buffs

  • Peps Corn: attack power gain 5 -> 7

  • Stage Spotlight: attack power gain 4 -> 5

  • Nectar Bottle: nectar gain 100 -> 150

  • Wonderful Finale: applied charm 1 -> 2 but held limit 3 -> 1

  • Bulk Up: health gain for berserk units 30 -> 40

Trinket Nerfs

  • Ricin Infusion: Inflict poison to random enemy instead of highest health. Held limit 2 -> 1

  • Toxic Pollen: Amount held limit 3 -> 1

  • Hemomania: Your allies have +0.3 -> +0.2 attack speed when you have less than 30 elixir


Equipment Buffs

  • Target Dummy: Gives 1 sec of invulnerability.

  • Bark Plate: chitin 30 -> 40

  • Xylarmor: chitin 15 -> 20

  • Castanut: heal 3 -> 4

  • Armold: chitin 30 -> 40

  • Vine Lyre: hp per adjacent 15 -> 20

  • Stone Shield (boss reward): chitin 50 -> 60, health 50 -> 60

  • Giant’s Fang (boss reward): attack power 10 -> 12

  • Rosestoc (boss reward): now starts with 3 spikes

  • Rotten Food: health gain 50 -> 60

  • Upgraded Rotten Food: poison added 20 -> 10

  • Upgraded Butterfly Knife: damage taken 4 -> 2

  • Upgraded Razor Blade: damage taken 6 -> 3

  • Upgraded Echo Bell: attack power lost 6 -> 3

  • Upgraded Shattered Sword: shattered added 10 -> 5

Equipment Nerfs

  • Didgeribamboo: starting charm 3 -> 2

  • Onion: poison 3 -> 2

  • Urticape: poison inflicted 2 -> 1

  • Birch Buckler: Capped at +100 health.

Unit Buffs

  • Galahad: attack power 15/20/25 -> 15/25/35

  • Hercules: attack speed 0.6 -> 0.7

  • Minos: attack power 15 -> 20, health 100/200/300 -> 100/250/400

  • Mordred: attack power 10/15/20 -> 15/20/25, attack speed gain 0.8/1/1.3 -> 1/1.3/1.6

  • Astaroth: health 100/200/300 -> 120/240/360

  • Richard: attack power gain 10/13/16 -> 10/14/18

  • Azra: health 50/90/130 -> 60/100/140

Unit Nerfs

  • Bakhan: ambush 12/15/18 -> 10/13/16, poison 5/6/7 -> 4/5/6

  • Morgana: poison 4/8/12 -> 4/6/8

New content & Changes

  • 13 new achievements to unlock

  • New Amber Forge clan (10 units, 14 equipment items and 16 trinkets)

  • There is now a very small chance of dropping an already upgraded equipment at Gacha machine with the Blacksmith

  • When a fight lasts too long, all units will start to get poisoned. This will prevent endless fights

  • New symbiosis (starter) trinket (Your units with berserk have “Berserk: Give +0.2 attack speed to all allies”)

  • Removed old rage trinket from the game (On first ally death: all allies gain +0.2 attack speed.)

  • Like butter is now a regular trinket (Overkill now deals excess damage to 2 units.)


Bug fixes

  • Sporebarbs (Spike enemies of chapter 3) now deal damage based on their attack power instead of the attack power of their target

  • Fights should no longer be won if there is still an enemy spawning.

  • AoE effects applying stacks no longer target dead units

  • Blight purge reward now correctly says “Choose between 3 equipments” instead of “Gain a random equipment”

  • Fixed an issue where some units would not lose their shattered stacks when taking damage

Visuals and Quality of Life 

  • Blacksmith will automatically sort equipment so duplicates are next to each other in your inventory

  • The achievement page has been improved

  • Limited use equipment now has a small number on the equipment indicating the number of uses left

  • In the Grandmolder fight, all moldkins disappear once Grandmolder is dead.

  • Health and chitin bars no longer show up in the setup phase

More from Hive Blight

Other announcements

All news
Game update8 Sep 2026Quickfix 0.28e- Fixed an issue where Cassipea would spawn more mayflies than intended - Unseen Harvest now unlock when getting to level 10 with Silent Cabbale, Diversion now get unlocked when reaching level 20In-game event4 Sep 2026A Balancing Act...Hello everyone! It’s the end of the summer holidays! I hope you’ve been able to take some time for yourself! On our part, since the Crescent March update, we have been quite busy! Between moving to a new country for Kobal and Gamescom, we decided to take it a bit slower to enjoy the beautiful weather. However, that doesn’t mean we haven’t been working hard behind the scenes. Taking a look at al…Game update14 Aug 2026Quickfix 0.27iFixed martyr effects from other clans not triggering properly · Some units visual weren't perfectly crisp, they now are