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Invaders EvolutionsNewsV1.0.1 Invaders Evolutions - Released
Major update

V1.0.1 Invaders Evolutions - Released

Invaders Evolutions · published 12 May 2026, 07:35 UTC

All newsPlayers around this dateRead on Steam

Major Update: New Play Modes, Controller Support & Continue Game

Hello everyone,

A new update is now available. This release focuses on giving players more ways to play, better input options, clearer scoring feedback, and a smoother experience across the UI.

Highlights

  • Added three play modes: Learner, Normal, and Valhalla
  • Added controller support
  • Added configurable keyboard profiles
  • Added Continue Game support
  • Added end-of-level bonus scoring
  • Improved leaderboard information
  • Fixed a range of UI issues

New Play Modes

You can now choose from three play modes: Learner, Normal, and Valhalla. These are designed to let players choose a challenge level that better matches their current skill.

Controller and Keyboard Improvements

Controller support has been added, along with new keyboard profiles. Players can choose from two standard layouts or configure three custom layouts from the Options screen.

Player upgrades can now also be managed using only a keyboard or controller, removing the need to use a mouse during gameplay.

Continue Game Support

You can now exit to the menu or operating system and later continue from the start of your current level.

This is intentionally not a full save system. It is designed to make longer sessions easier to manage while preserving leaderboard integrity.

Scoring and Leaderboards

End-of-level bonuses have been added for fast completion time, spaceship hit percentage, and firing accuracy. The end-of-level screen now shows the bonus breakdown.

Leaderboards now show level information alongside each player's maximum score in-game. Due to Steam Community leaderboard display limitations, this information is shown in-game but not on the Steam website.

Full Patch Notes

Enhancements

  • Added three play modes: Learner, Normal, and Valhalla, allowing players to choose a difficulty level that matches their current skill.
  • Added controller support.
  • Added keyboard profiles:
    • Two standard profiles: Arrows + Space, and WASD + Space.
    • Three custom profiles: Custom 1, Custom 2, and Custom 3.

  • Added configurable keyboard layouts for Custom 1, Custom 2, and Custom 3, accessible from the Options screen.
  • Added end-of-level bonuses for fast completion time, percentage of spaceships hit, and firing accuracy. The end-of-level splash screen now shows the bonus breakdown.
  • Player upgrades can now be performed using only a keyboard or controller, removing the in-game mouse requirement.
  • Added a Subtract button to player upgrades, allowing players to remove and reapply upgrades during the current upgrade session.
  • Added level information to leaderboards, shown alongside each player's maximum score. Due to Steam Community leaderboard display limitations, this information is not shown on the Steam website, but it is shown in-game for both local and Steam leaderboards.
  • Added Continue Game capability. Players can now exit to the menu or operating system and later resume from the start of their current level. This is intentionally not a full save system, to preserve high score integrity while still allowing players to pause longer sessions. Continue progress is stored per user.

Adjustments

  • Changed gameplay so levels no longer end while a spaceship is active, even after all aliens have been eliminated.
  • Reduced turret size by approximately 10%.

UI Fixes

  • Corrected the high score header so it is properly centred.
  • Addressed alignment issues on the Options screen where text alignment varied by language, causing poor visual presentation.
  • Fixed poor text positioning for "Press Space" in the storyboard.
  • Fixed a minor UI bug where player upgrade points displayed incorrectly after high-value bonus awards, such as spaceship hits, exceeded a full point.
  • Fixed a minor bug where the main screen language selection did not refresh properly after an in-game options change.
  • Fixed a UI issue where main screen videos reset when returning from another screen.

THANKS to Two Clicks, curator from Indie Gems, for contributing interesting ideas as part of his review - many have been incorporated. As developers we'll be continuing to progress our own ideas, but are always willing to listen to ideas from others - it can only make things better!

Thank you for playing, and please let us know what you think of the update.

Upcoming Roadmap

  • 1.0.2: Linux & Steambox Versions
  • 1.0.3:
    • Player Upgrade Enhancements
    • Language Expansion Release (Russian, Ukranian, Portugese, Polish, Turkish, Traditional Chinese)


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