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Bark & BladeNewsBark & Blade: First-Person Fix, World Edges (first area test), Feedback
Game update

Bark & Blade: First-Person Fix, World Edges (first area test), Feedback

Bark & Blade · published 1 May 2026, 17:56 UTC · build 23043061

All newsPlayers around this dateRead on Steam

What's New

  • Send feedback right from the title screen: a new icon in the bottom-right of the main menu opens an in-game form for bug reports, suggestions, or general thoughts. Pick a category, type your message, tick "Include game log" if you want us to see what your game was doing, and hit Send. Reports are anonymous on your end; we just see the message and your Steam ID so we can follow up if needed and keep spam out.
  • The edges of the world feel like edges now: large open areas (the island, desert, starting forest) get proper natural boundaries instead of invisible walls. Where you can no longer go, you'll see dense thickets, cliff edges, dunes, fallen logs and rocks, with distant mountains and far islands sitting on the horizon to make the world feel like it keeps going past your reach. Approaching the edge gently fades in fog and a vignette so you feel the limit before you bump into it. Expect all other areas to get updates soon following the first area's boundary update in this patch.

Bug Fixes

  • First-person view (P) is properly first-person now: the camera locks onto your dog's head bone instead of floating in front of him, so when you bark or shake your head the world moves with you the way it should. XP and Level Up popups that used to land off-screen now appear in front of you, and the stamina icon and text actually show up during sprints, dashes, jumps, and ranged attacks while you're in first-person. Third-person view is unchanged.
  • Corvus mourns properly: when you fall, your raven companion now drops to the ground beside you and lies still, instead of hovering frozen in mid-air with his wings tucked. He was always meant to do this; he was just pointed at an animation that didn't exist (spelling is difficult).
  • Wolf no longer hovers and drops at scene start: the spawn-in routine used to set you down a few units above the ground and let gravity catch you up, so every scene began with a brief mid-air fall. The wolf now snaps onto the actual terrain right after physics warms up, so you start the scene already on solid ground.
  • Screen Shake toggle is finally a master switch: turning off Screen Shake in the pause menu now also calms the wobbling Zoomies banner and the jittering Hunger/Thirst icons. One toggle, full quiet.
  • Wolf doesn't vibrate when sprinting anymore: the camera was tracking the wolf at a different cadence than the wolf was being rendered, so at high speeds the wolf and the floating Stamina bar above his head looked like they were buzzing. The camera now follows in step with the wolf's actual movement; sprinting is smooth.

Improvements

  • The first-time experience isn't a billboard mosh pit anymore: on a fresh save, Daily Challenges, lore intros, story whispers, and weather messages used to all stack up while the tutorial was trying to teach you the basics. They now wait politely until you finish the tutorial (or hold Y to skip), then queue up one after another like they should.

In Progress

  • Adding crafting resources that can be gathered throughout the game.
  • Creating a kennel crafting area for showcasing rescued pups and for creating your own kennel.
More from Bark & Blade

Other announcements

All news
Game update5 May 2026Bark & Blade Patch: Capes, Kennel Pups & UI Frame PassWhat's New · Capes : your wolf can now wear a cape. You start with the Security Blanket; tattered, warm, the first thing he ever protected. Small armor and health bonus. Other capes show up in your inventory under a Capes section; click to wear, click again to take it off. Hover an icon for stat bonuses. · The King's Cloak drops from the lich : defeat the lich and the King's Cloak is yours. Mor…Game update22 Apr 2026Bosses, NG+, Controllers & MoreThis is the biggest Bark'n'Blade update to date. Six unique area bosses with multi-phase fights and cinematic intros now guard the path forward. New Game Plus keeps the challenge going with prestige upgrades and ascending dungeon tiers. Full controller support means you can play the entire game with a gamepad. Your dog's story gets deeper and there's more to do than ever! Boss Fights · 6 Unique…Game update16 Mar 2026Bark'n'Blade - Wildlife, NPCs, Weekly Dungeons & More14 species of wildlife now roam with realistic day/night behavior, NPCs respond to your barks with hilarious multi-step conversations, weekly dungeon mutators keep every run fresh, and ghost replays let you race against friends. Plus a work in progress update: wolf customization and puppy pack abilities. A Living World · The Environment Comes Alive - 14 species of wildlife now roam the game! El…