
Tweaked explosion particles in hopes of reducing CPU/GPU load
Adjusted level dialogues
Adjusted level enemies
Adjusted wave defense: Enemy types, counts, home zeppelin health
Added new enemy aircraft
Tweaked enemy aircraft logic, they not act like kamikaze aircraft that will do damage when crashing into friendlies or the player
Adjusted MG turret accuracy
Adjusted Missile Turret projectile speed
Added target identifier for Chuck's Fly-Thru
Added Zeppelin variant of Chuck's fly-thru
Scaled up money_drop
Tweaked 2d effects for ammo/money collection
Tweaked city level bounding box
Finally fixed water droplet shader when near water, crashing into water, or flying through clouds
Started localization process - not yet functional