
Titan Force - Update Notes
Levels and World
- Level and Arena Layout Revisions: Arenas have undergone extensive layout revisions, lighting updates, and visual enhancements to elevate combat flow and overall visual clarity.
- Pathing and Navigation: Rebuilt navmeshes and traversal paths for cleaner horde pathfinding and smoother traversal for heavy mechs and vehicles.
- Resource Node Rebalancing: Re-tuned ore, salvage, and natural harvestable nodes across the combat zone for more balanced pacing in base construction.
- Environmental Collision and Out-of-Bounds Fixes: Resolved uneven collisions, invisible hitches, and unintended jump exploits along arena perimeters.
Characters and Mech Combat
- Full Pilot and Mech Customization Roster: Added and updated the entire spectrum of pilot armor colorways and livery presets in lobby selection and in-game matches.
- Multiplayer Visual Sync: Corrected sync for chosen paint schemes, ensuring teammates and adversaries reflect customized appearances accurately upon spawning.
- Movement and Piloting Controls: Refined pilot foot movement, camera transitions, and interaction ranges when boarding and exiting mechs.
- Mech Handling: Polished cockpit handling, walking weight, and steering dynamics.
Base Building and Automation
- Construction and Fortifications: Improved build placement responsiveness, grid snapping, and foundation alignment for bunkers and defensive structures.
- Structural Balance: Balanced structural hit points and armor ratings to hold up better against escalating waves.
- Autonomous Mining Units: Overhauled automated walking miners and harvesters for dependable resource collection, routing, and unloading cycles.
- Miner Fixes: Fixed issues where automated miners could lose track of extraction sites or stall during heavy firefights.
- Storage Depots and Logistics: Upgraded collective storage crates with instant deposit and withdrawal responsiveness alongside reliable multiplayer inventory synchronization.
Enemy AI and Horde Encounters
- Zombie Archetypes and Threat Tuning: Rebalanced damage, health pools, movement speeds, and attack timings across standard runners, agile flying mutants, and heavily armored brute variants.
- Explosive Variants: Retuned explosive blast radiuses and damage falloff to encourage strategic ranged prioritization.
- Defensive Objective Assaults: Improved horde targeting logic to actively contest player-built outposts, automated extractors, and barricades.
- Spawn Zones and Wave Scaling: Enhanced spawn pacing, minimizing sudden pop-in and preventing wave stalls in larger lobbies.
UI, HUD and Settings
- Video Settings: Added comprehensive display mode options, resolution scaling, graphics presets, and frame-rate caps with persistent profile saving.
- Audio Settings: Added dedicated volume sliders for Master, SFX, Music, and Voice, alongside audio re-mixes for explosive impacts, weapon discharges, and enemy death cries.
- Input and Sensitivity: Added separate look and mouse sensitivity tuners for on-foot combat and mech operations.
- HUD and In-Game Feedback: Upgraded on-screen indicators for mech hull integrity, ammunition levels, and current objectives.
- Map and Radar: Refreshed mini-map, compass, and world map displays for clearer team and waypoint tracking.
- Menus and Matchmaking Flow: Overhauled lobby creation, character selection, server hosting, and direct IP connect screens.
- Transitions: Improved loading screen stability and error handling when connecting or disconnecting from sessions.
Stability and Performance
- Network Replication: Polished client-server network replication across building placement and combat interactions.
- Optimization: General performance passes targeting smoother frame pacing during large-scale zombie encounters.