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MoorageNewsBountiful Bait and Boons (Version 0.6)
Game update

Bountiful Bait and Boons (Version 0.6)

Moorage · published 19 Sep 2026, 05:24 UTC

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Hello sailors of the sea!

Welcome to the Bountiful Bait and Boons update. This is our first update that focuses more on changes to the game rather than fixing bugs, and this is because of two aspects of our game that we felt didn't affect the game as much as we wanted them to.

THE BAIT

For the first part of the update, we have the bait. Our original idea for the bait was for it to be a craftable item you would use in tandem with the Bestiary to curate the specific types of fish you wanted to catch. However, even after buffing the amount bait affected the pool several times, bait still appeared to be underperforming, both in personal testing and from feedback. Due to this, we decided to scrap the original idea for bait and instead rework it into an item that saves time during fishing. It achieves this by increasing the progress you start with in the reeling minigame. There are three tiers to the amount you start with, those being small, medium, and large, and these are directly related to the size of the fish you cut the bait from.

THE BOONS

For the second part of the update, we got the boons. Overall, we felt that a large majority of the boons from other seafarers you would encounter during your expeditions were underpowered, whether just from not being effective enough or simply being a product of a previous time in development. As a result, nearly every single boon has been buffed or reworked to work much better in the current state of the game. We hope this encourages more sailors to be more sociable while on the open seas, but we won't force you to walk the plank (over to their boat).

Finally, although this update was mainly focused on updates to these two systems, there were still a few bugs that had been discovered and reported we fixed in this updated as well.

Thank you to everyone who has played our game, and we hope you enjoy the changes included in the Bountiful Bait and Boons update!

Bug Fixes

  • Callum would sometimes get stuck on screen after interacting with him (sorry for those who would prefer Callum to be stuck on you).
  • Slightly moved boat spirit during conversation about discovering the brooch.
  • Fixed an error that would sometimes cause the game to soft lock if two characters were both at relationship level 5 and the player ventured into the third area, usually during merchant nodes.
More from Moorage

Other announcements

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Game update24 Sep 2026Version 0.6.1Fixes · Fixed debug text from appearing when using bait and canceling a cast with the escape key. · Fixed issues with one of Alena's dialogue about a certain thing (ssh, spoilers). · Fixed incorrect amount of gold from displaying when having a boon that increases the gold gained. · Fixed Revivifier softlocking the game if the player returned to the island without dying. · Fixed Steve instantly…Community13 Sep 2026WE WANT YOU TO DESIGN A FISH!HAVE YOU EVER WANTED YOUR DESIGN IN AN INDIE GAME? From now until October 2nd, we'll be hosting a challenge to add 3 new community-designed fish to Moorage! The rules are as follows: · Design a fish! Anything goes, and you do not have to be a "good" artist to participate. We're looking for fun designs, not quality pieces (of course, if you want to make something crazy then go for it) · Any styl…Game update5 Sep 2026Version 0.5.2Issues Fixed · Fixed getting stuck on level up screen when returning to island. · Fixed getting stuck on day 11 with an empty dialogue if the player had gotten a nonromancable character to max relationship status. · Fixed items spawning on Hollie's house. · Fixed spelling mistake in Jesse's greeting. · Added collision to Callum's house's roof. · Fixed Steve being a skinwalker when invited on th…