Added a new competitive system – Leagues, available only for Seasonal characters.
After your first raid, you'll be placed into a group of 50 players of your rank. Each group has its own leaderboard. Your position on the leaderboard is determined by the amount of experience you've earned during the week.
Experience earned from eliminating PMCs, Scavs, and Bosses, completing tasks, examining items, and so on will count toward your League progress.
Experience earned in EFT: Arena won't count toward Leagues, but will still be awarded to your character.
The more experience you earn, the higher you'll place on your leaderboard. At the end of each week, the top 25 players will rank up, 15 will remain at their current rank, and 10 will be demoted.
The first time you reach a new rank, you'll receive its corresponding rewards. These rewards are yours permanently, even if your rank is later reduced.
Rewards will be available in all modes. Please note that rewards delivered via in-game mail may arrive in PvP and PvE modes with a delay.
When a Seasonal character's progress is reset, the current Rank and all experience earned during the week will be reset.
Fixed an issue where transitions became unavailable after a series of transitions from other locations, followed by the loss of progress on some tasks;
Fixed an issue where, when using magnified optics at FOV other than the minimum, bullets would land noticeably above the reticle;
Fixed the incorrect laser device beam deviation during automatic hip fire at FOV other than the minimum with certain weapons;
Fixed a performance drop when aiming through a red dot or iron sight on hybrid optics such as the ELCAN SpecterDR;
Fixed an issue with incorrect hand animations when interacting with weapon containers on locations;
Fixed the incorrect calculation of ammo pack prices when selling them to traders;
Fixed several visual issues on Lighthouse.