Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Offering HourNewsDemo v0.5.2 — Heavier hits, smarter packs, defeat screen.
In-game event

Demo v0.5.2 — Heavier hits, smarter packs, defeat screen.

The Offering Hour · published 14 Sep 2026, 09:16 UTC

All newsPlayers around this dateRead on Steam

The Offering Hour Demo v0.5.2 is now live.

This update is about how combat feels, and about making a lost run tell you something.

Combat feel

- Avatar heavy skills now land with a brief hit-stop, and an Avatar's descent hits harder when it arrives.

- Heroes and monsters now react to being hit: light blows nudge them, heavy blows knock them back.

- Monster packs now surround their target instead of piling into one jittering clump.

- Avatar roars no longer get cut off in the middle of a big fight.

How skills work

- Ossian-Rex's Curse and your monsters' on-hit effects now correctly apply to enemy waves, not just heroes.

- Attacks and skills no longer lock onto enemies that are already dying.

- Fenris-Vane's finisher now only grabs heroes and passes straight through smaller enemies.

- Units now layer correctly in front of and behind each other.

Runs and onboarding

- The defeat screen now shows where your seconds went: summoning, dark rites, rituals, merchant deals, and time simply passing.

- The Herald now walks you through the tutorial as dialogue.

- Soul Siphon now gathers every crystal on the field at once, and crystals can be collected by sweeping your cursor over them.

- Fenris-Vane unlocks sooner, so your first Avatar arrives earlier.

- The Avatar button no longer lights up when you don't have enough time to pay for it.

- Heroes now gain less experience from slain monsters.

- Volume settings are now saved.

Stability

- Fixed several errors that could appear during long fights.