
Added a new game mode: Daily Challenge. Play a daily fixed-seed run that earns rewards.
Significantly improved performance throughout the game.
Removed the account Salvage limit.
Adjusted the rating gain/loss to be less brutal/punishing at very high ratings.
All ships now begin each battle with 8 stacks of Warp Dampening. Each stack reduces all damage taken by 10%, and one stack is lost every 2 seconds.
Removed Hull Hardening's post-turn-10 item cooldown increase.
Added text search and optional name labels to Trinkets in the Codex.
The starmap is in active development. It is taking a bit longer than expected but should be ready soon.
Welding Laser cooldown and Electricity cost decreased slightly.
Mining Laser cooldown and Electricity cost decreased slightly.
Toxic Barrel cooldown now doubles after each activation.
Chef's Cooking Pot base Fuel cost reduced to 1. Fuel cost now increases by 2 after each activation instead of 1.
Dax, Contraband Runner poison transfer cooldown increased from 2s -> 2.5s.
Conveyor Belt now charges only connected non-Crew items.
Extra Potent Rust Nugget debuff resistance loss reduced from 12% -> 8%.
Admiral Thorne, Sharpshooter cooldown reduced from 6s -> 5s.
Gunner now charges connected weapons by 0.6s instead of 0.5s.
Undercity Ghoul healing from poison and radiation increased from 5% -> 7%.
Igor, Rust Glutton max hull gain increased from 15 -> 20.
Igor, Rust Glutton base cooldown reduced from 3.5s -> 3s.
Rocco, Drill Sergeant connected Crew charge increased from 35% -> 45%.
Combat Medic's emergency ability Hull threshold increased from 20% -> 25%.
General Gribbon, Mortar Master's connected Weapon damage and lifelink increased from 15% -> 20%.
Radio Tower cooldown reduced from 5s -> 4s.
Supply Crate cooldown reduced from 4.5s -> 4s.
Ion Drive cooldown reduced from 5.5s -> 5s.
Synthesizer Hull cost reduced from 3 -> 2.
Magnetic Rounds lifelink increased from 40% -> 50%.
Prickly Pear additional spike chance increased from 25% -> 40%.
Titan Core hull gained per connection reduced from 4% -> 3%.
Galvanized Plate Plating gained decreased from 2 -> 1.
Twinfire Chip: While you have exactly 2 Weapon items, both charge +30% faster.
Reactor Tap: Every 7s, gain 1 Electricity per Crew Member.
Afterburner: While cloaked, Weapons deal +60% more damage.
Smuggler’s Cache: Every 8s, gain 4 Ammo and 2 Fuel.
Siege Mount: Weapon items gain +1 damage per 2 tiles they occupy.
Cauldrite Plating: Gain 3 Armor whenever a Crew Member activates.
Boarding Codes: Each Crew Member’s first activation inflicts 1 Hack on the enemy ship.
Rogue Drone Processor: Crew Members charge 20% slower; other items charge +10% faster.
Matter Exchanger: Restore 1 Hull per debuff removed.
Venom Membrane: Convert 30% of incoming non-Poison damage into Poison on your ship.
Crew Pager now guarantees a Crew Member item in each of the first two shop rolls of the turn instead of only the first.
Fitness Band healing chance increased from 70% -> 85%.
Lost Package max ammo increased from 5 -> 10.
Petri Dish hull-restored trigger decreased from 20 -> 15.
Quartz Tipped Shells chance to gain 1 electricity on critical hit increased from 60% -> 75%.
Orb of Symmetry Hull and damage bonuses increased from 16% -> 20%.
Burnt Capacitor now fires a 50-damage lightning strike every 40 electricity spent, down from 50.
Void Intake base cooldown reduced from 3s -> 2s.
Focusing Lens focused-beam damage multiplier increased from 1.20x -> 1.30x.
Fixed Access Cards adding their doors more than once per 10 rerolls.
Fixed resource bars extending beyond the HUD on Steam Deck.
Separated 2v2 from All captains on the Leaderboard and made the 2v2 tab clearer.
Fixed first-time 2v2 setup trapping players in the tutorial and blocking the room.
Fixed Bionic Legs moving captains or failing to apply transferred gem bonuses to the allied ship in co-op.
Fixed delayed co-op battle data causing partners to enter different fights or advance to different run states.
Fixed reconnecting during co-op Ready rolling ships back to older builds without refunding gold spent on newer purchases.
Fixed co-op ally ships not updating during build phases and restored active co-op rooms after restarting.
Fixed battle outcomes sometimes disagreeing with the surviving ships, final Health, or combat log.
Fixed Burn, Acid, and other effect damage being credited to the wrong co-op teammate in battle summaries.
Fixed co-op Confirm actions sometimes stalling instead of completing.
Fixed Crew Member progress being lost after using Mutation Chamber or Training Bay.
Fixed Crew Member merges at the mutation limit discarding incoming mutations instead of replacing the oldest mutation.
Fixed Debuff lifelink not restoring Health when radiation removed maximum Health.
Exotic Goods no longer gains sell value when undoing a merge, keeping displayed gold in sync with the server.