Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Next Reign: KingdomNewsHotfix v1.0.8 - Unlock Hints
Game update

Hotfix v1.0.8 - Unlock Hints

Next Reign: Kingdom · published 9 Sep 2026, 16:52 UTC

All newsPlayers around this dateRead on Steam

Greetings fellow rulers!

We are here for you with yet another update. Let's dive in!

  • Added functionality to make the game remember the window size whenever it was closed while being windowed (not maximized!) to remember its size for the next start
  • Changed saving to be more robust
  • Changed loading to go through backups when there is an issue loading the current save state
  • Raised additional housing space by the "Housing Research" in the University to end the game at a total of 550 Workers when all related Upgrades are purchased
  • Removed the Tree Resin cost from the "Cut the Bark" Upgrade for Lumberjacks to collect Tree Resin and adjusted unlock conditions for that Upgrade to make it less missable
  • Fixed the "Royal Mortar Enhancement Cap" Upgrade costs


Besides these general changes, we spent quite some time trying to make it more visible which Upgrades/Quests/etc. unlock something new. There is a certain magic when you are surprised with a new unlock, but it shouldn't be like a search for the needle in the haystack when trying to figure out what makes sense if you want to progress further. Also, when spending hours upon hours in the game, it's easy to forget (or miss it completely) at times that Festivals bring special visitors that also have something to share upon arrival. So, we decided to make a small addition that will help not forgetting about them and make it easier to track them down.

  • Added a golden frame to every Upgrade/Quest/etc. that either unlocks something new directly or contributes towards unlocking something new. It should be a lot clearer now which of your purchasable options lead towards more interaction possibilities within the game
  • Once a Festival NPC appeared in your kingdom, the related exclamation mark will also show up above the navigation bar at the bottom to highlight remaining interactions more. Also, clicking the exclamation mark above the navigation bar will make the camera jump to the NPC


With these changes, the days of not knowing how to get the final tier Herbalists/Hunters are hopefully gone. Where to get those two might be the most asked question in the community hub in the last few days and hopefully this makes unlocking them a lot more natural now.

As always - we truly appreciate all your patience and support. We still have a few things on our list that we want to work on but if you have any more feedback, feel free to reach out again!

More from Next Reign: Kingdom

Other announcements

All news
Game update11 Sep 2026Hotfix v1.0.9 - Magic Cap AdjustmentsGreetings fellow rulers! The recent patches did some changes to the maximum storage within the game. However, Magic capacity has been untouched. This patch aligns Magic capacity more with the regular storage. Also, it includes some general fixes and adjustments. · Decreased second "Mana Crystal Capacity" costs · Added third "Mana Crystal Capacity" Upgrade · Drastically increased amount of max M…Game update7 Sep 2026Hotfix v1.0.7 - Late Game Menus & VariousGreetings fellow rulers! It has been another busy day on our side. Again, we've collected new feedback and made adjustments accordingly. General: · Visual adjustments to various icons and environment objects' sprites · Changed how unlocked menus are registered to prevent a bug that makes Prestige Upgrades never purchasable · Fixed an issue where having some auto Quests enabled and starting Main…Game update6 Sep 2026Hotfix v1.0.6 - Gold Ore/Bar Rebalancing & MoreGreetings fellow rulers! It's been a few days since release and we are super stoked to see how many people enjoy the game! It's something we really didn't expect and we are extremely grateful for everyone of you playing the game. Cheers to you! In regards to that, the game was exposed to a much bigger audience which finally gave us a good base for gathering more valuable feedback. This time, th…