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RuinNewsRuin Update — September 7–8
Game update

Ruin Update — September 7–8

Ruin · published 7 Sep 2026, 19:47 UTC

All newsPlayers around this dateRead on Steam

New Abilities
Added Flash of Steel, a new level 12 generic melee ability. Flash of Steel spins through nearby enemies, dealing 80% main-hand damage and 40% off-hand damage. It costs 25 Rage, 30 Mana, or 40 Energy depending on your class and has a 10-second cooldown.
Added Verdant Heal, a new level 12 Grovekeeper healing spell. Verdant Heal restores 150–200 health, scales fully with Healing Power, costs 50 Mana, and has a 2.5-second cast.

Addons and Combat Meters
Added the first version of player addons.
Added an Addons menu to the Escape menu.
Added Details, which tracks damage, healing, and threat for you and your party.
Added options to reset meter data manually, automatically in a new party, or when entering a new instance.
Added separate Main Hand, Off Hand, and Ranged Swing Timers.
Swing timers correctly restart when attacks are reset and continue tracking repeated attacks.
Addon windows can be moved, resized, shown, hidden, and reset.
Use /details show, /details settings, /timer show, /timer settings, or open them through the Addons menu.

Training Dummies
Player-placed training dummies can now be targeted, attacked, and healed.
Training dummies remain at 50% health so they can be used continuously.
They match the level of each player using them.
Damage, healing, critical hits, periodic effects, and threat against dummies appear in Details.
Dummies inside houses can be used by the owner and invited house guests.
Public training dummies placed in towns can be used by everyone.
Training dummies now play the correct weapon impact sounds without using creature voices.
Combat Improvements
Melee damage now lands when the weapon visually reaches the target.
Different weapon types now use suitable stabbing, slashing, punching, and two-handed animations.
Melee abilities can use different animations for normal and critical hits.
Attack variations are shuffled so the same animation is not repeatedly selected when alternatives are available.
Off-hand attacks now use the correct weapon animation and no longer swing behind the character.
Full body attacks continue correctly while running, turning, jumping, or strafing.
Critical melee hits now have stronger damage-number animation and additional impact sounds.
Direct hits briefly flash enemy creatures red.
Auto-attack animations now stop immediately when the target dies or disappears.
Using Strike or Holy Strike no longer causes an unwanted auto-attack animation first.
Holy Strike now uses its correct effects both with and without an active Seal.
Charge keeps melee weapons drawn while rushing toward the target.
Iron Storm’s spinning animation now remains stable throughout the channel.
Combat effects now follow moving targets correctly until their particles finish.
Combat idle animations now keep melee weapons visible.
Fixed death animations repeatedly playing after a creature was already dead.

Item Effects
Frostbite Needler now has a 30% chance when dealing direct bow damage to fire a frost arrow.
The frost arrow deals Frost damage and slows the target by 30% for 3 seconds.
Frostbite Needler now has its frost trail, impact shards, and freezing presentation.

Target Effects
Your own buffs, healing effects, debuffs, and damage over time effects now appear first on the target frame.
Your effects use larger icons, a gold border, and clearer remaining-time text.

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