Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
TidewrackNewsAn anchor on a rope, new buoys and smoother building
In-game event

An anchor on a rope, new buoys and smoother building

Tidewrack · published 7 Sep 2026, 09:06 UTC · build 25163846

All newsPlayers around this dateRead on Steam

Today's update brings a new anchor winch, redesigned salvage sites and more improvements to building and gathering. Your existing saves remain compatible.

A proper anchor on a rope

  • The anchor winch now has a drum, a crank and a visible anchor that drops overboard on a rope.
  • Press your interaction key at the winch to drop the anchor. To retrieve it, look at the winch and hold the key. Releasing it stops the crank.
  • The rope passes through a rounded metal guide at the edge of the raft. An anchor you have already dropped stays down after loading.
  • Removing your last anchor winch no longer leaves the raft stuck without an anchor.

More to discover and salvage

  • Radio buoys have a new float, lattice mast, protected light and open electronics cabinet. Loot sits in accessible trays around the outside.
  • Drifting wreck fields now have a tilted sail mast and a damaged hull with exposed ribs. The old rigid cloth panel is gone.
  • Additional loose stones can be collected beside rock formations on the seabed.
  • A successful manual dredge bucket haul includes at least one stone if you have inventory space.
  • The dredge bucket no longer stops in midair when thrown over the raft. If it lands on the planks, it moves with the raft and can be retrieved.

Building, inventory and controls

  • Upper floor and roof previews now target the correct height. Supported extensions can be built without an extra foundation directly below them.
  • Consumed items reliably disappear from the quickbar, including the bucket used to craft a dredge bucket. Any remaining copies keep their assignment.
  • Q opens and closes the workshop. The mouse wheel switches quickbar slots during normal play and still selects floors in build mode.
  • Crafting messages show whether the result went into your backpack, raft storage or both. This also applies to food and water.
  • Larger supplies appear first in raft storage.

More breathing room between storms

  • Storm impacts happen less often. After a storm, you get at least ten minutes of active play before another one; the remaining break is saved.
  • Roof and overhead floor protection now uses their actual height. Deck waves no longer knock you over on upper floors, on islands or underwater.
  • Repair markers are smaller and sit closer to the damaged piece. They only pulse when damage is severe.

The lighthouse and clearer guidance

  • After building the lighthouse, you can keep playing or start a new cycle. Restarting now requires a separate confirmation explaining what carries over and what gets reset.
  • An additional save backup is created before restarting. If the backup fails, the cycle is not reset. In co-op, only the host can start a new cycle.
  • Fragment 1 has clearer wording. The map legend distinguishes radio buoys from drifting message bottles.
  • Material descriptions no longer promise indestructible building pieces. New and revised guidance is available in all 15 game languages.

Thanks for your reports and for testing the update. Thanks for your support <3

More from Tidewrack

Other announcements

All news
Game update12 Sep 2026Co-op controls and synchronizationSails and rudders can now be controlled reliably by both players in co-op. · Raft movement is now synchronized much more smoothly for joining players. · Several synchronization issues affecting storage, building, crafting, repairs and power systems have been fixed.Game update12 Sep 2026Station fixesThe Charcoal Kiln now opens only its own charcoal processing menu. · The Crucible Furnace now produces steel as intended and no longer shows forge recipes. · The Desalinator no longer opens the Solar Still. When powered, it automatically produces fresh water. · Dedicated servers now validate the correct station for every recipe.In-game event11 Sep 2026Tidewrack Update, September 11, 2026Tidewrack Update, September 11, 2026 This update expands island building and improves dedicated servers, multiplayer groups, inventories, PvP, and persistent world storage. Dedicated Servers and Multiplayer · Every player receives their own persistent raft on dedicated servers. · New player rafts spawn at a safe distance without overlapping players or other rafts. · Players reliably appear on t…