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TerraholdNewsTerrahold Demo Update
Game update

Terrahold Demo Update

Terrahold · published 6 Sep 2026, 10:33 UTC

All newsPlayers around this dateRead on Steam

A new enemy: the Centipede. As the outpost grows, eggs can hatch a larger beast instead of a spider. It is tougher, hits harder, and strikes several neighboring cells at once — walls, wires, buildings, and units. Nearby spiders join the raid. It does not appear at the start; the colony has to grow first.

Off-screen attacks no longer vanish. A damaged building outside the camera shows a colored edge arrow (yellow → orange → red as HP drops). Click it to jump the camera there. Walls and wires are not marked.

Smarter targeting. Creatures no longer take long detours to a distant turret when a building, wall, or wire is already next to them. Wires are valid targets. Guards are still preferred over workers; turrets still matter if they are close enough.

Plants. Thick growth in one cell no longer stacks into endless HP, so burning and clearing dense patches is more predictable.

Other: fallen creatures linger and fade instead of vanishing; wall and animation glitches are fixed.

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Steam news24 Aug 2026Terrahold Demo Is Available Now!Terrahold Demo Is Available Now! The free demo of Terrahold is now available on Steam! Build your first colony on a hostile living planet. Explore a procedurally generated world, gather resources, construct and power your base, command robots, and defend your foothold as the ecosystem reacts to your expansion. The demo is an early look at Terrahold and represents a portion of the game currently…