Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RuinNewsRuin Changelog - September 5–6
Game update

Ruin Changelog - September 5–6

Ruin · published 5 Sep 2026, 19:47 UTC

All newsPlayers around this dateRead on Steam

Movement and Collision
Improved movement while standing, walking and jumping on moving boats.
Reduced snapping and rubberbanding when boats turn or stop.
Fixed furniture collisions being able to push players beneath the terrain.
Improved collision recovery when moving around tightly placed furniture.
Building placement now checks the actual shape of nearby objects more accurately.
Placement previews should now agree more closely with whether the server allows placement.

Water Improvements
Players now create proper wakes while wading or swimming.
Mounts create larger wakes as they move through water.
Jumping and landing in water now creates a splash, even when already standing in shallow water.
Moving boats now leave a large wake behind them.
Shore waves now move towards the coast with varied timing and distance.
Waves no longer break everywhere at exactly the same time.
Added improved foam patterns and beach wash that moves up and down the shore.
Shore effects now recover properly when nearby terrain loads late.
Water now responds more naturally to changing wind.
Improved water transparency, reflections, ripples and shoreline blending.

World Visuals
Fixed distant areas appearing black while their shadows were loading.
Distant shadows now appear at a lower quality before smoothly changing to higher detail as you approach.
Improved the appearance of lower detail distant shadows.
Clouds now cast matching moving shade across terrain, buildings, trees, clutter, characters, equipment, painted canvases and water.
Equipped gear now uses the correct world lighting.
Character portraits and menu previews remain clearly lit instead of being affected by outdoor weather.
Wind now travels across the world in visible gusts.
Trees, bushes, grass, capes, rain and water react as gusts pass through an area.

Housing and Building
Stone Hut is correctly recognised as a player’s first house.
Town Halls and personal houses are now treated as separate buildings.
Fixed cases where placing a Stone Hut could show or create a Town Hall.
Fixed incorrect construction models appearing in placement previews.
Guild members without a house can now build their first house inside their guild’s claim.
Improved Town Hall and building collision checks around nearby world objects.
Improved server responsiveness when many buildings, furniture pieces and processing stations are active.

World Gates
The two gates in the Highlands can now be opened by players.
All three Nightrun gates remain available to open.
Public gates continue to close automatically after 30 seconds.
Public gates cannot be spammed to extend their opening time.
More placed gates can now be configured as public or disabled for future areas.

More from Ruin

Other announcements

All news
Game update14 Sep 2026September 14–15 ChangelogDungeons & Parties · Broodmother’s Lair now supports Heroic +7, +8 and +9 with 10% more enemy health and damage per level. · Heroic +7 to +9 now includes Deadly Wound alongside Corrosive Aftermath. · Deadly Wound gains a stack every 3 seconds below 90% health, deals 2% maximum health per stack and clears at full health. · Only the current party leader can reset instances. · Instances cannot be…Game update13 Sep 2026Ruin Changelog — 12–14 SeptemberRunes • Added 61 starter Runes: 37 generic, 7 Grovekeeper, 5 Ranger, 4 Warrior, 4 Stormcaller and 4 Paladin. • Added unique draggable constellation layouts for every class with 12 green, 3 blue, 1 epic and 1 legendary slot. • Constellations now grow outward from the legendary Rune through green, blue and epic paths. • Green Runes unlock while levelling, blue Runes require level 14 and epic Rune…Game update11 Sep 2026Ruin — September 11–12 ChangelogPvE Call Boards now include Arena and Duel quests. PvP Call Boards now include repeatable quests and additional World PvP objectives. Accepted quests can now be completed at any Call Board. Public Call Boards can now be used correctly. Smash can now be used without requiring a nearby target. Charge no longer triggers the global cooldown. Ranged weapons now deal damage closer to two handed weapo…