Thank you everyone for supporting us through the launch! We've had thousands of players through the first 2 weeks!
With this patch wrapped up, we're moving our focus to the upcoming Quality-of-Life update. If you haven't voiced your opinion either in the Discord #feedback channel, nor the EA Feedback forum in Steam Discussions, now is a good opportunity for you to suggest improvements that make your life easier in the game!
fixed improper item name displays for Turkish players
fixed a broken habitat saving just seconds after buying a new habitat
fixed Fabian disappearing from the map
fixed seismic axe missing explosion visuals
fixed treasure chests mistakenly telling you you will lose 10hp when you have the Blood Key pin equipped
fixed conservation trial objective not completing if you grab items from a chest
fixed Emporium 2nd floor terrace lacking collision and proper footsteps (also don't close upper door at midnight)
fixed Mirage Fig not requiring pollination
fixed sanctuary evaluation sometimes missing a matching skill if your Nimbit learned all 4 skills
fixed weird state when launching both a bomb and a tether at the same time on the gamepad
fixed losing a serum tag picked up if your inventory is full
fixed being able to abandon a serum collection quest after it is delivered
fixed player home buff stats being reset when loading a game outside of the home
fixed mentored skills not counting towards next grade until habitat change or reloading
fixed cry not being required for S-grade
fixed player vanishing when entering the nimbitarium while holding a wallpaper
fixed rocket trap not exploding upon hitting a glowstone
removed emberfly from bulletin quests
added missing tumbleseed forage entry
allow bomb throw while moving for mouse (plays bomb anim on confirm)
made rng capture math player friendly