Hello! A new update for the demo is live, as well as the full release of the game:
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Stuff It - v1.0.7
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- Reworked the food system, allowing specific foods to be given directly to Huglets.
- Each positive and negative personality trait now has preferred and disliked foods. Liked foods increase LOVE by 5, while disliked foods reduce LOVE by 5. Conflicting preferences result in a neutral reaction.
- Added optional Maker rematches. After speaking with a defeated Maker in their city, you can challenge them to another battle without replaying their story scenes.
- Expanded equipment descriptions to better explain stat adjustments, passive effects, stacking behavior, and other mechanics.
- Reworked relationship progression so Bond is tracked separately for every Huglet pair within each save slot.
- Neutral relationships now favor conflict events, while Bad and Ugly relationships are more likely to receive reconciliation events.
- Natural heavy and light personality clashes now remove 4 and 2 Bond respectively, increased from 2 and 1.
- Expanded the Stufflopedia with clearer explanations of Huglet crafting, save-specific ownership, global Huglopedia progress, Shiny variants, and cross-breeding.
- Clarified that every Huglet species is unique within an individual save and cannot be duplicated.
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Thank you for your continued support!