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NOXONNewsmultiplayer fix 2.0
Game update

multiplayer fix 2.0

NOXON · published 27 Aug 2026, 20:02 UTC

All newsPlayers around this dateRead on Steam

Co-op was built and tested for two players on one machine. Your 3-player
sessions found everything that assumption broke, and then some. This update
rebuilds it.

New

  • Squads of 3 and 4: co-op is no longer a two-player system with extra
    seats. Everyone gets a body on everyone's screen, is hunted by the swarm, and
    counts when the run ends.
  • Spectate your squad: when you go down you can now watch your
    teammates and switch between them, instead of staring at your own corpse.
  • Coloured player halos: the grid lights up in each player's own
    colour, so you can tell who is where at a glance across the arena.
  • Auto-start: no more LAUNCH button. Once everyone is ready, a 3-2-1
    countdown runs and the match starts itself. Un-ready to cancel.
  • Replay vote: the end screen appears for the whole squad, and RETRY
    is a vote. The run restarts once everyone is in.
  • Rescue gauge: when you are down you can see your revive filling up,
    so you know someone is coming for you.

Balance

  • Bosses scale with squad size: double health in duo, triple in trio,
    quadruple in a full squad. A boss tuned for one player was melting in seconds
    under three. Expect a real fight again.
  • Reviving is actually possible: the revive zone is more than twice as
    wide and takes less time. At surf speed the old one was crossed in a tenth of a
    second.

Improved

  • One leaderboard for everyone: standings now come from Steam only. The
    board used to mix in your own local history, which meant every player saw a
    different ranking. Note: your run appears once Steam returns it, and only if it
    beats your own record.
  • Teammate markers: larger, in the game's own typeface, one set per
    teammate. Who is down, where they are, how far.
  • Joining a match: clients get a proper launch screen instead of being
    dropped back on the main menu with no explanation, and the transition into the
    arena is clean.
  • Leaving: one player returning to the menu no longer kicks the whole
    squad out. The run continues.

Fixed

  • Players could be invisible to each other, or stand frozen on a teammate's
    screen while moving normally on their own.
  • Downed players left a ghost body behind, and the swarm kept attacking it
    instead of turning on the living.
  • Enemies could spawn point-blank on a player the host was not tracking.
  • Teammates' shots were invisible: the machine gun and precision rifle were
    never sent over the network at all.
  • Your crosshair flashed hit markers for your teammate's shots.
  • Enemies appeared to pop in and then teleport into place, and flashed white
    before dying instead of just dying.
  • A teammate's rocket exploded with a completely different effect from your
    own. Same blast for everyone now.
  • One player dying could end the run for everyone.
  • Pausing did not reliably reach the whole squad, and the end screen's buttons
    could stop responding entirely.
  • Leaderboard: duplicated scores, a single co-op run creating several entries,
    and a rank on the end screen that did not match the board.
  • The game now mutes itself when you alt-tab.

Thanks to everyone who played through the broken version and told me exactly
what they saw. Half of these were found from your descriptions alone.

GL out there. Bring a friend. Or three.

More from NOXON

Other announcements

All news
Game update28 Aug 2026CO-OP AND LEADERBOARDS REBUILTCo-op was written and tested for two players on one machine. Your first 3-player sessions found everything that assumption broke, and chasing those bugs uncovered a leaderboard that had been quietly lying to everyone. Both are rebuilt. Co-op · Squads of 3 and 4 genuinely work now. Everyone gets a body on everyone's screen, is hunted by the swarm, and counts when the run ends. · Spectate your sq…Game update27 Aug 2026Multiplayer fixCo-op was built and tested for two players on one machine. Your first 3-player sessions found everything that assumption broke. This update rebuilds it. New · Squads of 3 and 4 : co-op is no longer a two-player system with extra seats. Everyone gets a body on everyone's screen, is targeted by the swarm, and counts when the run ends. · Replay vote : the end screen now appears for the whole squad…Game update26 Aug 2026Tutorial, 9 Languages, New Leaderboard & QoLThis update makes NOXON easier to pick up and better to look at — without touching what makes it fast. New · Tutorial — a 17-step guided mode covering movement, the 3 weapons, charged shots, and the surf (grapple, blink, rocket jump… up to 100 u/s). Finish it and it drops you straight into a real run, no loading screen — your momentum carries over. · First-run prompt — new players are offered t…