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Mecha Tower Defense DemoNews0.2.7 Demo Build Update
In-game event

0.2.7 Demo Build Update

Mecha Tower Defense Demo · published 26 Aug 2026, 05:05 UTC

All newsPlayers around this dateRead on Steam

0.2.7 Demo Build - Patch Notes

Bugfixes

  • Module quick-pick menu for your Tower Panel now correctly widens to account for scroll view bar so right-most module isn't slightly cut off

  • Base Tower Building panel fixed so tower cost resets after Teeltrab talent "Extreme Couponer" charges have been spent.

    • Just a visual bug - it was correctly resetting the price, but UI was not updating until the next round.

Visuals

  • Enemy Health Bars should disappear immediately now upon death and no longer be clickable to show 0/X health

  • Act 1 enemies have been given death animations

  • Act 1 boss has been given transition animations

  • Act 2 enemies have been given death animations

  • Act 2 boss has been given transition animations

  • Module quickpick menu for your Tower Panel now anchors the hover tooltip for tower modules below the quickpick box so your tooltips don't cover up the modules you're trying to look at

  • Fraudule random Event enemies given death animations

  • The Cultist random event enemies given death animations

  • Icons for Flame Spewer, Plasma Barrage, Bubble Blaster, The Bullet Storm updated

SFX

  • Act 1 enemies have been given death SFX

  • Act 1 boss has been given spawn SFX

  • Act 1 boss has been given transition SFX

  • Act 2 enemies have been given death SFX

  • Act 2 boss has been given spawn SFX

  • Act 2 boss has been given transition SFX

More from Mecha Tower Defense Demo

Other announcements

All news
In-game event30 Aug 20260.2.8 Demo Build Update0.2.8 Demo Build Patch Notes Bugfixes • Fixed bug from long play sessions that would allow tower names to incorrectly populate on your damage meter summary at the end of a game. Visuals • Icon for The Replicator updated • Icon for Net Launcher updated • Icon for Golden Archer updated • Codex updated for enemies and tower previews • Enemies can be dragged manually left/right instead of automatic…