Update highlights:
Huge NPC AI update: Besides the (now much improved) autonomous decision-making, NPCs also have a "director" that can give NPCs special tasks.
Even huger UI update. So much nicer to the eyes, makes the game way more fun to play.
Look at the awesome new UI!
Proper saving and loading is in now as well.
Lots of stability and performance improvements.
In depth:
Much better NPC behaviour: smarter, fiercer and more efficient.
Re-worked user interface with more consistent colouring, thematic fit (Earth tech with sci-fi notes) and improved performance. Also: way better presentation of stats. Key stats at a glance, detailed analysis on key press.
Finally added a nice-looking offworld portal effect!
Cover gives a defensive bonus.
Huge performance boost for sprites. Also means there can be much more on screen :D
Magnet-selection of players in cover.
Game startup time improved.
Upgraded shader language for future performance improvements and possible new features.
Tons of small improvements and bug fixes including a rare, age-old bug in pathfinding, a soft-lock bug when a critical mission spawns but all staff are busy, as well as an exploit where you could avoid a gun's min range.
[Experimental]: Saving and loading the game is now available in tactical and strategic game: saving is instantly, loading takes as long as loading the level. Savegames are not compatible yet between version upgrades. Please get in touch if you'd prefer to trade less loading time for more saving time.