I'm still working on improvements!
The plan is to push out a quality of life update by Friday. Then the focus shifts to INFINITE mode, planned to launch in September, as a Major Update.
I'm getting married on Saturday, and I'll need to take a few days off surely, so I want to bring the quality of life update before that, and then with a clear head get INFINITE up and running!
Remember, this is a game developed by a single programmer, and I'm trying to fit in and improve from all the feedback gathered.
I'm dedicated to improving IGNOBLE, and making it the best possible experience, for everyone!
New players will get more popups for first time encounters with certain mechanics:
crystals
deck slots
sacrifice mechanic
leveling up
certain events
Some skills have also been rebalanced, and fixed
Whip Pull has a higher chance and will now correctly pull valkyries towards the players
Damage improvements
Wish you all a great day, and can't wait to get more feedback!
- Retromagine team