
Hey everyone, here's the latest patch. Thank you all for the reports and feedback, it's what makes these possible. Full changelog below. 💜
V 1.15.3
Quick save with F5.Â
Reduced collision size around enemy packs that are 10 or more levels below you, to make travelling through lower-level zones less tedious.Â
Updated the description of the Survival attribute to be clearer.Â
After finishing the game, the teleportation portal is now closer to the purgatory, so you can reach blacksmiths and merchants faster.Â
Completed quests are now visible in the quest log.Â
In the late game, you can now see how many quests you've completed and how many you're still missing, to make achievement hunting easier.Â
Added an option to auto-skip the "are you sure you want to quit" panel when leaving the loot page with loot still on it.Â
You can also set the auto-skip to make an exception for certain rarities, like uniques, rares, runes, or scrolls. That way you won't accidentally close the loot menu and lose something precious.Â
You can now sort items in your inventory by type, rarity, and level.Â
You can now enable auto-sorting for any type, so your inventory always sorts itself the way you picked.Â
Added a preview of each class's skills when choosing your class.Â
Added the same preview for each demon.Â
Added a "sell everything" button.Â
Added a "loot everything" button.Â
Added visual cues on items so you can quickly tell if something is an upgrade over what you have equipped.Â
Added a volume setting for combat SFX.Â
Fixed the blacksmith in Gol'Sijur, which was still an old placeholder.Â
Mammon wasn't summoning his protective shields. This is fixed.Â
Fixed the "rage on start" bonus from the corruption system, which was also granting a large "shield at the start of combat" bonus.Â
Soldiers in Akhlatkaal were staying around too long after the mission was completed.Â
Right after escaping the castle after killing Satan, you could re-enter the sewers. This is fixed.Â
Fixed the Annihilation tooltip not displaying properly.Â
Some players could get stuck in the Palace of the Arch-Saul if they died after killing Mammon. You now safely respawn at the right location.Â
Fixed Satan's ability that grants a free power after the Harog-Imkol, which could add cooldown to your power if the random power played was also in your spell bar.Â
The blacksmith couldn't upgrade level 50 items. Fixed.Â
You couldn't interact with the enigma in the volcano. Fixed.Â
The inventory button was accessible at the very start of the "no gear" moment, which allowed bugs and potential abuse. Fixed.Â
The combat music wasn't lowering with the music volume setting.Â
You can now move out of the purgatory (doing so resets the purgatory).Â
The game wasn't remembering the "windowed mode" setting.Â
The timer bar tooltip now takes into account the fatigue reduction from "Spirit of the Ghostly Guul".Â
"Hamstring" was showing fatigue on the time bar even though it doesn't apply any.Â
"Annihilation" was reducing armor forever instead of only 30 seconds, and the effect wasn't working properly. Fixed.Â
Polish and Russian fonts weren't displaying properly on the location name and purgatory level panels.Â
Reflected damage was confusing because it also showed the total bleed and poison added to the attacking enemy. The "reflected damage" text on enemies now only shows the direct damage reflected (physical, magical, fire, thunder, ice).Â
Fixed the Psalaga boss fight looping.Â
Several improvements and fixes to power tooltips.Â
Asmodeus was sometimes invisible.Â
You could get blocked between the wall and the big chest in the Forbidden Sanctuary.Â
Too much dye was showing at the merchant in Nev Gerotth, with the extra copies being broken items.Â
"Jugular Drain" wasn't working properly, adding blood to the hero instead of the enemy.Â
The music in the second phase of the Asmodeus fight wasn't set to maximum music volume correctly.Â
"Deadly Inertia" passive wasn't triggering when you killed an enemy with bleeding or poison.Â
"Fatal Frenzy" passive wasn't working properly.Â
You could have two Satanic shields active at the same time.Â
Toned down the flash of light when you get hit while having shield points, to avoid discomfort for people with sensitive eyes.Â
Fixed the "Time Leap" skill, where enemy attacks weren't being counted correctly if they weren't melee attacks.Â
Fixed the "Time Leap" passive (not the skill), which wasn't applying its effect to the enemy on the far right.
Some players experienced again the freeze due to the IME software on Windows 10. The situation should be now fixed.
Objects looted in the purgatory now give more gold when sold to merchants. The higher the purgatory level, the higher the bonus.Â
Reduced the base dodge of enemies from 5% to 3%.Â
The "Defense" attribute now gives 1.5% bonus per point instead of 1%.Â
The "Hate" attribute now gives 1.25 max rage and "rage on start" instead of 0.75.Â
The "Evasion" attribute now gives +0.2% dodge chance per point instead of +0.15%.Â
The "Survival" attribute now gives 2% bonus per point instead of 1%.Â
Killing an enemy that is more than one level above you now gives 1 additional XP point. This helps players who progress fast avoid getting stuck underleveled and unable to equip the loot they find, without having to farm XP.Â
You can see our list of known issues here and find out how to report a bug here.
Keep the feedback coming on our Discord. 🔥
~ Baptiste (solo dev)