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Mortal Online 2NewsHotfix 3.0.0.106
In-game event

Hotfix 3.0.0.106

Mortal Online 2 · published 12 Aug 2026, 07:50 UTC · build 24666623

All newsPlayers around this dateRead on Steam

Changes

  • A new material is now obtainable on Sarducaa.

  • Fixed Ivory Hide Lore book icon

Network and Performance

  • Fixed client connection issue while logging in to the game.

  • Fixed several issues that could cause players to get stuck in loading when leaving Haven.

  • Fixed issue where the client could lag when a new discovery was made

  • Fixed outdated network packets being resent to clients on new connections.

  • Improve vfx performance on spit attacks some AIs are using

Skills and Balance

  • Rebalanced the yield of Pansar Carapace from Golden Danaburnu Carcass when butchering.

  • Extraction no longer gives +1 xp for only extracting one unit. This is to avoid being "more XP efficient" by spending more time at the extraction table extracting a low amount of units on repeat.

  • Rebalanced the amount of total experience required for the following skills as they were more grindy than they needed to be due to low gathering yields for their relevant materials required to level the skills: Herbology, Herbalism, Herbologium Expertise.

  • Fixed an issue where Stamina Regain modifiers from buffs only worked while standing still.

  • Increased the drop chance of the Golden Hammer.

Territory Control

  • Fixed unintentional no build zones covering parts of a keep

  • Added missing no build zones around some Supply Towers

  • Removed duplicated Supply Towers

  • Fixed the size and position of Regions not being correctly shown on the map

Tasks

  • Rebalanced the task rewards for a large number of tasks on Sarducaa.

  • Removed Sator tasks from Ashir & Aur Soldier taskmasters.

  • Removed Shore Prower tasks from Aur and Ashir Hunting Taskmasters.

  • Fixed an issue where a Hunting daily task was "Missing".

  • Fixed Daily Task: Kebechet Thrall being called Bey Wafa Marauder.

  • Fixed Kebechet daily task pointing you toward the nearest graveyard rather than the Halls of Kepher dungeon.

  • Fixed an issue causing the compass markers for tasks and taskmasters to sometimes disappear

  • Fixed Giant Kurnas kills not contributing to task progress

  • Fixed a Bassle fishing task requiring you to fish Beekfish instead of Bassle.

Combat Abilities

  • Reduced Bow Combat ability 'Snap Shot' damage from 80% to 70%.

  • Fixed a bug where if you used a Shared Combat Ability while blocking, it would reset your blocking state on the server, while it still looked as though you were blocking. You can now use shared abilities while blocking as intended.

  • When hitting a target using melee combat and immediately using a shared combat ability, there was previously a small delay preventing you from attacking and blocking. This has been fixed and should feel smoother.

Creatures, Taming and Beast Mastery

  • Fixed Koch Gamal having less health & Carry weight than the Ruah Gamal which was not intended.

  • Reduced Ruah Gamal health.

  • Increased Gamal follow speed

  • Fixed Ratzar eggs not spawning a Larva

  • Gamals can now be sold, bought & filtered on the pet broker.

  • Fixed some Risen pets that used pet points when they should not.

  • Fixed Akrep Beast Mastery ability Scavenge Carrion only replenishing 1 Health when used

  • Fixed Gamal "Fat Reserve" beast mastery ability

  • Fixed Crocodile carcass using the wrong Lore Skill

  • Reduced Nishak Biter Glory to 12

  • Removed duplicated spawner for Ormek spider queen in a cave

  • Add VFX to Golden Danaburnu attacks

  • Added Gamal spawns closer to Pash and Bedia

  • Increased the amount of carcass dropped by Stone Lizards

  • Fixed hits on Akrep reporting torso for all body parts

  • Adjusted the speeds of various Sarducaa creatures during combat, so you can't escape by simply walking away, but need to sprint

  • Fixed an issue with "leaping" spiders where their leap was bypassing armor, it now deals blunt damage.

  • Fixed an issue with nitre workers having very small range on their leap.

  • Slightly reduced Nitre Guardian, Clothos Maiden & Ormek Maiden slashing defences as they were very high.

  • Fixed some new Sarducaa creatures not having a Focus threshold of 500

  • Rebalanced Giant Kurnas defence and attack stats 

  • Rebalanced Golden Danaburnu defence and attack stats

Fishing

  • Added missing fishing vendor to Khwar Migdal docks

  • Fixed not being able to fish in small ponds and Oases

  • Added more variety to fish lists on Sarducaa.

  • Fixed 'Durp' fish strength.

Spawners

  • Added more Guano spawners

  • Fixed an issue where an Ormek Spider Queen would spawn on the ground above instead of in the boss room.

  • Fixed some spawners that were placed in bad locations.

  • Fixed an issue that would cause the Ratzar queen to sometimes leash during combat.

  • Moved some spawners that could cause AI to go into Outposts

  • Fixed spawn issues with the Mother of Blood and Father of Bones.

World

  • Fixed issues with unsafe logout in cities

  • Dust tornado now has sound

  • Fixed some large rocks that did not have collision

  • Fixed foliage clipping in building

  • Fixed wrong materials on bench LODs

  • Fixed wrong LOD on grass

  • Improve fence collision in ports

  • Fixed water and collision issues on fountains

  • Fixed swimming issues in ocean

  • Massive amount of world fixes such as floating objects, collision issues and textures.

Pash

  • Fixed some guard issues in Pash

  • Fixed collision on windows inside Pash bank

  • Fixed Navmesh issue at Pash stairs

  • Fixed hole / death traps in Pash

Belrim

  • Fixed market stalls showing low-detail models too early in Belrim’s port area

  • Water issues in Belrim fixed

  • Fixed clipping issue in Belrim

  • Fixed water hole death traps in Beth Jedda & Belrim

  • Fixed some missing rope meshes at Belrim port

  • Fixed floating tower in Belrim

Beth Jedda

  • Fixed stairs collision in Beth Jedda

  • Fixed collision on flowerpots in Beth Jedda

  • Fixed hole/death traps in Beth Jedda

  • Fixed north Beth Jedda wall floating above ground

  • Fixed collision on pillars in Beth Jedda garden

  • Fixed swimming in air outside of Beth Jedda

Aur

  • Added missing guards to Aur

  • Added missing weapon vendor to Aur

  • Removed duplicated bow crafting workbench in Ashir

  • Kurnas Table added as decoration

  • Waterfall in Bedia has been updated for different quality levels

  • Fixed swimming issues in different areas of Sarducaa

Dungeons and Points of Interest

  • Fixed issues with light turning off in Argh Kepher area

  • Fixed doors opening to emptiness in Halls of  Kepher

  • Fixed hole in Yel Keskar Hideout

  • Fixes for navmesh in Yel Keskar Hideout

  • Fixed missing wall in Tuz Salt Mines

  • Fixed Navmesh in one of the Ratzar caves

  • Fixed Ormek Maiden Queen’s web door displaying the wrong name

  • Fixed navmesh issues in a spider cave

Known Issues

  • Ormek Spider Beast Mastery abilities are not currently usable due to an issue with their required skills.

More from Mortal Online 2

Other announcements

All news
Game update9 Jul 2026Hotfix 3.0.0.91Changes · Added a new login button which bypasses the queue and allows you to play on Haven or Myrland. After using this fast login you must restart the game to use the normal login. · Fixed issue with rerolls taking a long time to “trigger”. · Fixed issue with characters being forced to reroll more than once after using a reroll. · Added a temporary hack to make the boss that is turned off on…Game update5 Jul 2026Hotfix 3.0.0.86Changes · Fixed server cache issue where the login screen would incorrectly display some character slots as empty. · Fixed landscape crash introduced in Unreal Engine 5.7. This was the most common crash in the Sarducaa release patch. · Fixed issue with broker and several other backend systems. · Fixed several typos in the broker ui · Removed towns from broker list that does not have a broker ·…Announcement1 Jul 2026Patch Notes – Sarducaa ExpansionGreetings Mortals, Set foot on the new land of Sarducaa today in the new expansion for Mortal Online 2, now live! Sarducaa is a new continent hosted on a North American server and only accessible to new characters made starting today for a fair and fresh start experience. Have a read of the full patch notes below! Changes · Only characters created after the Sarducaa patch can travel to Sarducaa…