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Immortal GeneralsNewsRELEASE 2026-08-05
Game update

RELEASE 2026-08-05

Immortal Generals · published 5 Aug 2026, 21:13 UTC

All newsPlayers around this dateRead on Steam

(foundation pass: harvester queue fairness, footprint centering, building sink fix, rematch oil regen, pause gating, refunds everywhere; net: order bridge to clients, ammo/ledger sync, AA toggle, placement validation; runway landing mirror of takeoff, on-axis touchdown; infantry run anims, dbl-click select fix; sell exploit closed; fog perf x8)

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Game update14 Sep 2026RELEASE 2026-09-14tutorial mission; graphics settings; bot v3 with own power grid, oil economy, air, superweapon, retreat; maps Canyon 1v1 and Oasis 3v3 + map select; Generals-style main menu and lobby skin; net version guard; A* pathfinding; garrisons, tech posts, general powers, faction superweapons; units no longer fall through mapGame update6 Sep 2026RELEASE 2026-09-06Camera edge-scroll gate; NetworkTransform teleport threshold 30 m — aircraft/vehicle jitter fix; Steam disconnect reason logging; minimap and battlefield-feed cameras throttled to 10/20 Hz; bio sprayer on infantry engine; wall placement fixes; MP auditsGame update26 Aug 2026RELEASE 2026-08-27(per-player research and server-side unit order book in MP; networked abilities, construction and vehicle ammo sync; bio-weapon per official spec — virus development gate, own-virus protection, antidote immunity, building aura fix; bio troops attack logic and HP; second navmesh removed on DesertMap (SW quadrant move orders); infantry corpses, shell casings, shockwave rings, factory sparks; corp…