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ConcubineNewsUpdate 0.4.5 is Live - Check Out What’s New
In-game event

Update 0.4.5 is Live - Check Out What’s New

Concubine · published 31 Jul 2026, 17:05 UTC · build 24489048

All newsPlayers around this dateRead on Steam

Hello Concubiners!

Update 0.4.5 is now live.

This update introduces the new Slave Market location alongside Tier 11 Random Instances, the Pure Intentions lingerie set, major Custom Pose Mode expansions, combat polish for Alamet and Salome, item quality and item level indicators, companion rescue quest, weapon animation updates, and a large wave of bug fixes and quality-of-life polish.

Let’s take a look!

Slave Market & Tier 11 Content

The Slave Market is now unlocked on the world map after completing the Maiden Tower.

This new location brings fresh encounters, unique level atmosphere, and high-tier challenges for endgame progression.

Features include:

  • Tier 11 Random Instances: High-level random instances now spawn around the Slave Market region.

  • Dual Boss Encounter: The Slave Market features a double-boss fight against the Slave Trader & Slave Breaker, complete with custom weapons, coordinated aggro behavior, and shared boss health bar support.

  • Rescuing Katarina: A new companion rescue quest is available within the Slave Market. Rescuing Katarina unlocks dedicated quest rewards and level completion progression.

  • Tier 11 Loot Tables: Enemies and chests in the Slave Market and Tier 11 instances now drop dedicated high-tier loot, including a unique boss loot table.

Pure Intentions Lingerie Set

The Pure Intentions Lingerie Set is now available through Lucieta.

This new set expands the Lingerie System with a refined style, like the previous lingerie sets, every piece can be mixed with costumes and armor to create new outfit combinations. 

Custom Pose Mode Upgrades

Custom Pose Mode receives its first major expansion with direct eye control, pelvis positioning, and key UI workflow tools:

  • Eye & Gaze Controls: You can now manually control your character's gaze direction within a natural movement range.

  • Pelvis Control: Added pelvis transform controls for deeper pose positioning and posture adjustments.

  • Save, Load & Delete Poses: Custom pose setups can now be saved, loaded, or deleted directly from the Pose Mode menu.

  • Undo & Redo Functionality: Easily step backward or forward through your pose edits.

  • Active Pose Auto-Selection: Selecting a character now automatically highlights their currently active pose in the right panel.

  • Audio & UI Polish: Added button audio feedback across the Pose Mode screen and improved pose stability on lower-frame-rate systems.

Alamet & Salome Combat Polish & Expansion

Following their initial rework, both Alamet and Salome have received further combat updates, skill mechanical fixes, and encounter balance polish.

Alamet Combat Updates

  • Flame Thrower: Deals frontal impact damage followed by a burning effect, adjusted to better match visual fire effects.

  • Rocket Barrage: Scans and fires direct barrage attacks in front of Alamet without rotating mid-cast or targeting behind him.

  • Ground Slam: Now inflicts a stun effect on impacted targets.

  • Combat Polish: Improved light attack hit detection and fist swing timing.

Salome Combat Updates

  • Devour Attack: Summons grounded spike strikes with clear floor visual indicators.

  • Anatolian Curse: Fires a continuous stream of dark magic damage.

  • Rotting Grasp: Holds targets in place while dealing damage over time, requiring strategic use of consumables.

  • Heavy Attack Updates: Heavy attack swings now deal damage on every strike.

Combat, Weapon Animations & Visuals

We have improved weapon handling, animation transitions, and attack timing across several weapon types to make combat feel smoother and more responsive:

  • Great Sword & Claymore: Reworked light and heavy attack animations, hand placements, and timing transitions to reduce animation stutter.

  • Great Spear & Great Mace: Reworked light and heavy attack animation sets for improved swing fluidness.

  • Great Axe: Improved attack transitions and added smoother root motion.

  • Archery & Bows: Fixed bow scale and skeleton rotation issues across several bow models, including the Moonstone Bow.

  • Bazaar Priests: Updated staff attacks, forward movement animations, and AI attack combos for Priests in the Grand Bazaar.

Item Quality & Tooltip Improvements

Item tooltips have been upgraded to provide clearer progression feedback:

  • Item Level & Quality Indicators: Hovering over randomly generated gear now displays its exact Quality and Item Level.

  • Rarity & Quality Alignment: Rarity is now directly tied to quality rolls, ensuring higher-rarity gear consistently outperforms lower-rarity drops.

  • Tooltip Clean-Up: Off-hand items (such as quivers and shields) no longer duplicate comparison tooltips.

  • High-Level Vendor Gear: Armorsmith and Weaponsmith inventories now offer improved rarity distribution for players at level 50 and above.

Atmosphere, Audio & Environmental Polish

  • Audio Improvements: Added new ambient sound effects, seagull audio tweaks, and button press sounds across menus.

  • Maiden Tower Lock Logic: The main Maiden Tower door is now locked until all lower-level basement enemies are defeated.

  • Navigation Improvements: Updated pathfinding and enemy placement across Grand Bazaar and the Crypt 

Combat Balance Adjustments

We have made significant balance adjustments across early, mid, and late-game encounters compared to previous live versions:

  • Increased Ecinni health.

  • Increased Korsan health and damage. 

  • Increased Mankurt attack damage.

  • Increased Zebellah attack damage and improved stun behavior. 

  • Increased Alamet and Salome damage to better match their updated mechanics. 

  • Ottoman's Luck has been rebalanced. 

Bug Fixes & Quality of Life

  • Fixed an issue where fight zone quests were not clearing properly upon loading a saved game.

  • Fixed an issue where companions could appear naked on the character selection screen.

  • Fixed a bug where each companion could create duplicate boss health bars during multi-companion encounters.

  • Fixed an issue where invincible enemies could still take damage over time from abilities like Doom Shroud.

  • Fixed floating light and lighting issues in Concubine’s room, Topkapi.

  • Fixed a hole in the floor geometry in the Grand Bazaar.

  • Fixed cloth weighting and mesh fitting for several armor sets, including Sand Serpent Skirt, Jade Matriarch, Lunar Huntress, High Shade Helmet, Nebula Valkyrie, Eclipse Harbinger, Silent Vengeance, and Fortress Guardienne.

❤️ Thank You!

Thank you for your continued support, feedback, and bug reports. Update 0.4.5 expands the world of Concubine with new regions, bosses, tools, and systems.

Please keep sharing your screenshots, feedback, and bug reports with us on Steam and Discord.

Enjoy the update, Concubiners. We’re listening!

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